Let's talk about Dawnblade. (PvP and PvE perspective)
[u][b]Attunment of Sky:[/b][/u]
[u]Pros:[/u]
1.) Has great class synergy.
2.) A balanced ranged melee that doesn't ohk and has decent tracking.
3.) Consuming a grenade keeps you in the air for a longer amount time as you continue to get kills.
4.) 2 aerial dodges every 5 seconds!
[u]Cons:[/u]
Super has a significant drawback. The majority of the blades that you send flying torwards your enemies does not make up for however many of them miss. I get it's a high skill gap subclass to use, but the projectiles need at least a decent amount of tracking to be remotely useful in PvP but not on the same level as Attunement of Flame, Other wise half of your super is likely to miss the target your aiming at.
[u][b]Attunement of Flame:[/b][/u]
[u]Pros:[/u]
1.) Great super, has superb tracking and
swords leave a streaks of flames. wherever they land on the ground. Restores super energy on kill.
2.) Phoenix dive let's you heal as you quickly bring yourself to the ground.
[u]Cons:[/u]
The super is great, but this makes the terrible neutral game of the subclass glaringly obvious. For starters Phoenix dive is a decent skill but you need to use it in the air which means your are extremely vulnerable to getting picked off in PvP and PvE for that split second that you need to use it, and let's be honest here I've never seen anyone use this skill at all. This skill should be replaced with a new skill called From the Ashes, this skill would temporarily decrease grenade and melee cooldown on [b]Solar[/b] kills and also temporarily increase health recovery (solar esque version of Dark Matter on Attunement of Fission but no health bump). The melee also needs work, should be replaced with old D1 skill viking funeral or flame shield. Flame shield would have same overshield value as Divine Protection grenades on Attunement of Radiance and does 8 or 9 burn damage for 5 damage ticks (PvP) after being used. Viking Funeral would burn (10 burn damage for 4 damage ticks) and debuff (enemies and gaurdians by 25%) for 5 seconds and also cause a 5 meter aoe explosion around the user (debuff only applies to meleed target and not surrounding enemies for obvious PvP reasons) .
Sorry about all the parenthesis. These changes would make the Neutral game of Attunement of Flame much more useful and appreciated while retaining a great super for use in both PvP and PvE. Attunement of Sky would have a much more viable super for use in PvP and PvE if it only had a bit more tracking, the tracking as it currently is during your super needs to be improved because it isn't noticable when you throw projectiles. I don't want anything quite as ridiculously broken as how Attunment of Flame was back before Shadowkeep dropped, I just want both solar classes brought up a bit to be a little more viable in both PvE and PvP. For anyone out there wondering, yes I do main a Warlock. I've been a Warlock main since Destiny 1.
Edit: For anyone wondering I think that Flame Shield (I think that was its name in D1) or Viking Funeral should make a return but not both seeing as that might be a bit out of hand if they are both active at the same time. It would be like The Ram from D1 meets melting point with a hint of One Eyed Mask on a melee charge. But I do stand by the burn damage values and everything else.
Edit 2: PC players I hear you loud and clear this was written from a console player and these are my own personal suggestions regarding the Dawnblade class trees. I'd be completely fine if Attunement of Sky was not touched, but I do believe that for PvE reasons Attunement of Flames neutral game really needs some love. I get that fighting against some of the top players using Attunement of Sky can be a pain in some instances, you have been heard.