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Destiny 2

Destiny 2 について話し合おう
xwingmikeにより編集済み: 10/16/2019 11:07:38 AM
38

"Breakneck" Quest - Flawed in its purpose - Gambit

500 AR Kills - "wow, that's a lot, but okay there are plenty of enemies each game." 100 Multikills - "That's fine, I'll get that on my way to 500 total kills" 150 challengin enemies - "Meh, most enemies in gambit are considered challenging. Easy." 40 games played - "wait... 40!?" That last point is extremely flawed with this quest. 40 games is [b]ONLY [/b]a time gate. Especially because there is no benefit to even trying to win, the reward won't come any faster if you do. It'd be just as efficient to AFK through matches as it would be to actively try to win, Just move or jump occasionally while doing something else. Each game lasts around 15 minutes on average from my experience - 15 x 40 = 600. That's [b]10 [/b]hours. 10 hours of straight Gambit gameplay.. That doesn't even consider downtime between matches via searching and loading matches. Edit: Appreciate all the responses. Aware this isnt going to change but wanted to put my thoughts out there all the same. I have since finished it and I'm really enjoying Breakneck. The points below still stand. Thoughts on potential fixes: 1 - Lower the overall games to 20. This would be roughly 5 hours. Which given the other requirements should be adequate. 2 - Change 40 games to 40 points. Make wins count as 2 or even 3 points. Make Losses count as 1. This way it would encourage players to try and win while also hopefully shortening the unnecessary grind after the other challenges are inevitably finished well before 40 games.

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