I just got graviton forfeit from xur after waiting almost a year and I am totally disappointed. I had heard before about how bad it is in destiny 2 but I still thought it might be at least a little bit good compared to the exotic I was using (wormhusk crown). the change for invis time for the top tree hunter is so small it doesn’t feel like I’m even using an exotic. This doesn’t feel worthy of an exotic slot. Please buff it.
-
1 返信What's the time on top tree with graviton on? I know its like 5 seconds on top tree without GF equipped
-
1 返信
-
42 通の返信God all you hunters ever do is whine for buffs. You have mechaneers tricksleeves and they even buffed gemini jesters by increasing the duration by .5 seconds! Bungie gives and gives and all you ever do is take.
-
4 通の返信Zelronsにより編集済み: 7/6/2019 8:28:39 PMIt increases invis duration by 30%. The problem is 30% of the [u]shortest[/u] invisibility effect is still pretty short. I proposed a [url=https://www.bungie.net/en/Forum/Post/252399075/0/0]pretty reasonable buff[/url] to it a little while ago.
-
1 返信Buff about 85% of the exotics. Most of the exotics are never seen outside of the vault.
-
12 通の返信Forfeit and Kehpris sting are probably the most disappointing hunter exotics out there. I’m not counting the Aeon thing, those never even qualified as exotics in my book.
-
50 通の返信kumphにより編集済み: 7/8/2019 3:48:58 AMYou waited a year for a gun you can easily get from Asher? [spoiler]ight dumbass. Ain’t no one listening to you.[/spoiler] Just a little edit: yeah I thought he said the lance instead of forfeit. Feel free to call me dumb tho.
-
Graviton Forfeit is great for middle tree hunter, Way of the Wraith. It bumps the perfect assassination invisability from 9 seconds to 12, and the duration of all the buffs that come with it, ie the wallhack and melee debuff.
-
30 通の返信
-
4 通の返信Dilbeck2 You make some valid points and i agree that eververse must be removed from this game but, Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold
-
2 通の返信Welcome to year 1 when everyone in pvp was an invis corner camping hunter, then it was a never die wormhusk hunter, and then nerfed into oblivion . Used, abused and whined about is why they both are useless now is the moral of the story .
-
8 通の返信The invisibility should last 25 seconds and you should be able to shoot and still remain invisible just like the fallen captain. The technology should work the same. As many fallen as we’ve killed the engineers at the tower should have reverse engineered this to perfection
-
2 通の返信You have to use it with Spectral blades. It adds like 3-4 seconds to flawless excecution which makes it very powerful when sniping. But other than that, its not that good. Looks cool though.
-
3 通の返信
-
2 通の返信Feels pretty good to me actually. I also didn't have Graviton and I went in thinking it was complete hot garbage but was pleasantly surprised with hit decent it actually is. I don't think you guys really understand how good invisibility is in Crucible. It's so good. Not being on radar for the duration is really really good.
-
7 通の返信
-
4 通の返信TJ_Dotにより編集済み: 7/6/2019 5:03:20 AMI'm pretty sure it's a 50% increase in time, it would explain Flawless execution going from 8 to 11-12 seconds. Very nice neutral game for Wraiths One of my favorites
-
I think they should make it so that it makes you invisible when dodging for any subclass and increases damage for while your invisible. It would only make you visible after shooting a gun so you can use your abilities while staying invis.
-
4 通の返信In D1 it granted shade step to every class. Imagine an invis Gunslinger...mmmm baby.
-
2 通の返信
-
2 通の返信I’ve got an idea for a rework. Invisibility lasts longer, and while you’re invisible grenade, melee, and dodge recharge faster. Melee kills while invisible increase the duration of invisibility. [spoiler]The last part of the perk where melee kills increase invis duration would also make it so when you melee, it won’t make you go un-invisible.[/spoiler]