It boggles my mind, that in a game of control, there are people who have goose eggs at the end of a match for how many zones they captured. Get at least 1!!! It's really important to have at least two zones controlled if you expect to win. I was just in a game, 6 on 5...we had 6. I was the only one trying to cap...and we got triple capped. Guess who raged quit! Me! Team mates got dropped off by the short bus.
Edit: don't listen to LightArc1205, he's trolling that's all he is doing. He has played one game of IB on xbox this month, and that is it. He's just looking for attention.
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When I play solo I don't go for zones, because when you play against a team of try hards you need to communicate team pushes. When I do push its because I saw the whole team flood one zone. But in reality you just need 2 people trying to capture and retake zones. That's why if I'm ever playing with a friends whether it's just one or five people I push for zones because I can't at least communicate and call out to my buddy.
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I've said it a hundred times, the bounties should always be relevant to the game mode. Iron Banner Rift didn't work because none of the bounties were relevant to Rift so people just went for kills, the same happens in Control but its not as costly as Rift was.
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Most people are going for the bounties which aren't control oriented. They should adjust the bounties for the game mode. I.E: get xx kills when your team controls 2 zones. Get xx kills defending a controlled zone. Capture xx zones in one match. Hold two zones for 60 seconds, etc.
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103 通の返信It boggles my mind that there's they types of posts still. There are slayers and there are objective players, people play to their plays tile. You can't win through just capturing the zones but you can win through pure slaying. Funny how that works huh?
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TheBossHaugにより編集済み: 5/28/2016 7:43:03 AMUnfortunately going for zones doesn't mean everything in control. Just lost a match where we controlled 2 zones the entire time because the other team was just slaying not even going for a second zone. Objective game mode? Na not really I understand that the team probably could have just taken B and ended it sooner but it blows my mind that it's even possible to win by not controlling 2 zones for most of the match. Would have been nice to have just zone control and clash in IB instead. If you want to have a "competitive" objective game type then make it objective to whom with not some slayer multiplier.
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Once Zone Control IB comes around then we can make better assumptions about who contributes what to the team. As a random entering IB, you have to BY DEFAULT assume all other randoms on the same team can and will "do whatever they want". Solo IB is something you do to yourself - so eat all that BS and keep asking for more.
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12 通の返信Jonnnysにより編集済み: 5/27/2016 8:10:45 AMI don't get many caps but I defend the flag and don't stop until I clear B out. I may go a game with 20 kills and 2 caps, doesn't mean I'm not playing the game. That's say 15 players that tried to get B which I killed. No point capping a flag not to defend it. I just hang around B most of the game. We win most games and get around 100 kills a game with mostly positive kds. Kills help more than you think.
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2 通の返信I think the biggest issue is that pretty much all the bounties are associated with getting kills in some fashion. They need to re-work the bounties - with capping so many points or something of that nature. It will be harder with IB playlists rotating now, but I think that's the biggest issue right now. The Bounties are to kill focused.
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Like in cod, there's players that don't play the objective as much and go for kills, slayers we call them..... Unfortunately Whenever I play iron banner my teams average IQ is that of a tree stump so I have to do everything if I want to win