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Modificato da Ghostfire239: 4/24/2025 2:05:55 AM
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Firstly you’re complaining about a super’s performance in mayhem of all places? Really? Secondly the tornado lasts 12s at base and 15s with the durance fragment. The tornado is also extremely slow. So slow that you can simply WALK away from it. If you somehow died to the same tornado 3 times then at that point I have to ask how on earth you allowed that to happen. Now if you, by some unbelievably unfortunate luck, spawned INSIDE the tornado that’s more of a spawn issue than an issue with the super. Note that I said “spawned INSIDE the tornado”, because if you simply spawned near the tornado then you shouldn’t have been caught because like I said before you can literally walk away from it.
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  • I got killed by the super itself. Sure that’s fine that makes sense. But then I respawn like 15 feet back from where I died. Silence still moves forward when it’s not specifically tracking someone else’s direction. So I died again. The I respawned back in the original spawn to die to it again. When you get tagged by slow. You can’t run or get away. There is literally no escaping it if it so much as touches you

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  • Like I said, that’s a spawn issue. If you spawned [u]inside[/u] the tornado then there isn’t much you can do, but if you didn’t then all you have to do is pick a direction and walk. Either way I don’t see how SnS is the problem here, or why it would need a nerf.

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