Still boggles the mind that the devs fell for the absolute BS that it was overpowered back then.
Warlocks being SLIGHTLY faster than the other 2 classes in a straight line was considered overpowered, and got nerfed hard, as well as the entire subclass, but hunters screwing over your aim assist, disabling tracking projectiles, while reloading their weapons and a host of other broken BS like wormhusk, all in one braindead easy to spam ability, that was on a 6 sec cooldown at the time, available to all hunter subclasses .....was somehow considered ok, for years.
Stupid decisions like this is what lead to everyone playing the easy mode class in pvp and other classes numbers plummeting.
Not to mention the fact that what made it “overpowered” according to the Devs was the percentage of players on teams/ or winning teams using the subclass in Trials. That was back when the melee did 130 damage iirc. It was simply correlation. Icarus Dash wasn’t some crazy Hunter stuff. I mean you’re in the air and have a hitbox. Not the hardest thing to take down.
The subclass needs equivalents and/or counters to the easy button abilities bestowed on other classes and subclasses.
Don’t punish players for being skilled. And that’s not a brag. It’s that there were players who far outclass my mediocrity who invested in getting good at the subclass. Now known as skilled players. And as a far less skilled player at the time it wasn’t exactly easy getting good.
Suspend, freeze, voided by grenade. Insta death. While we light up the night but can get cut down as our opponents are ablaze - and breathing and able to aim through the flames.
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