Why? Who thinks standing in one place waiting for enemies to spawn to throw something at the objective compared to using the WHOLE of the EAZ to hunt down enemies for more loot?
Who thought reusing Lost Sectors and "spicing" them up with Halloween decorations while waiting for "Headless" Knights to spawn compared to the dark eerie silence of clearing branches and slaying bosses?
These events were fun but it's starting to reach a point where the tedious grind overlaps any possible fun. Granted some have fun so good for you! But is it really fun when you grind for hours for a specific weapon only for it to finally drop with the worst roll combination possible due to another weapon being weighted to drop more often? Is it really fun fighting the same few bosses over and over again with no uniqueness compared to a boss that has a unique mechanic to it on top of being unique to the enemy faction? Anyone remember the Fallen Servitor that constantly split into smaller versions of itself?
Even in the Pale Heart. Hours spent only to get a duplicate. Granted I have heard that will be sorted but seriously? That goes for both Ergo Sum and the class items. Thought Destiny was about the loot but seems it's more about taking up as much time as possible.
I'll say it: We may be as strong as ever but still squisher than that Dreg in the EDZ or Cosmodrome. Challenge isn't for everyone and New Lights may find it too much if they jump into the Strike (BG) playlist. Raising the floor was an extremely dumb decision. Why is it that we cannot overlevel? Is it to please those who complain the game isn't hard enough?
Feels like Destiny overall has lost its identity as much as Titans have. What game is it? An MMO? Looter Shooter? RPG? All of them? None of them? Can't call a game an MMO if overleveling is prohibited on top of the servers barely handling more than 6 people in a mission. Can't call it a Looter Shooter if loot is becoming harder to obtain. RPG doesn't work due to the classes blending too much into each other. Figure things out with the game! And please for the love of so many players, stop increasing the grind! Not all of us are on 24/7!
If the game is going to become grindier, the loot must match it. But instead we get less loot drops that have a good chance of not being what we wanted to get. Or like the exotic class items and Ergo Sum: just too mid with far too many duplicate drops. Onslaught and The Coil made the grind feel worth it when chasing weapons. Unless RNG is against you and giving constant duplicates of the weapon you're chasing.
There's no fun in a longer grind if the rewards don't match and/or feels like a slog.
Destiny is like Battlestar Galactica.......stripped down and a former shell of itself.
The only difference is Galatica can still put on quite a show.
Okay okay comparison aside since I've recently become re obsessed with BSG.
Destiny and where it is now. Consider this my biased review. Nothing more.
The Final Shape Campaign
- The narrative was fantastic. Set out well. It filled in some gaps and gave me some answers I was hoping would come.
- Gameplay - Here's where it goes from bad to worse. While I enjoyed the narrative.......the gameplay became essentially the same. Prismatic or bust. Do xyz mechanics , rinse and repeat. All Bungie did was take some raid mechanic level designs and start to push it into the lower areas. Then for some absurd reason decided we'll turn everything up to 20 so you barely get one step forward. Now I did play the Campaign on Legendary. Where I expected challenge. I just didn't expect bullet sponges....health gates sure. But a bullet sponge ontop of a lack of versatility?
- Overall TFS was a one and done. You'll feel good about it once then never again. Standard for every DLC.
Post TFS
- Things went from bad to worse. Now I tried I really did try to defend some points that Bungie made......but as time dragged on it's become increasingly clear there was no desire from the Studio to change it's course. Tediousness runs rampant. The fun element is basically gone. If I wanna challenge myself I have these places : Raids , Grandmasters , Solo Dungeons etc. There's more than enough out there. So putting difficulty marks where there didn't need to be.....was absurd.
(Here goes with the big contraversy).....
The Exotic Class Item
- We all knew ahead of time we'd have to do something to get them. Common theories would be Lost sectors / Nightfalls / Maybe a new Dungeon right? Now before anyone jumps on about "oh just find people". Your point might stand but there should've been a solid alternative to obtaining these. I have A.S.D. (Autistic Spectrum Disorder) and while I do make an effort to overcome it. Sometimes it's just not possible. Somedays I wanted to play Destiny 2 by myself an get a few things done without having to be social and it was possible in the past. Sure make the duo mission more lucrative as an incentive......but don't make the drop rate for solo abysmal. The bulk of the community don't raid........and that mission had RAID based symbols for crying out loud. What a great idea right? No of course not.
Episodes
- This I can keep short and sweet. They took the seasonal model. Lengthened it and continued with the Go to helm - Do thing - Go back to helm - See you next week. Unsustainable long term if you ask me.
Events in Destiny
- The same old story with a new lick of paint. Solstice. The Dawning. Bungie failed to create something new.....and if they did. It never took because it was the same hamster wheel.
This is just a shortened version of everything I've seen. Destiny isn't dead until Bungie pulls the plug........but it feels like it's become a solos / casuals nightmare. An while yes most of this game was once easy. The content that matters......has become so tedious an such a drag. That the juice frankly is no longer worth the squeeze.
May D2 rest in peace when it finally croaks. Until then it's going to suffer and writhe like a corpse kept alive by a twisted and deranged Master. (Mr. P.P. )
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