If future dungeon loot can not be crafted like Duality weapons than Master level should drop adept versions
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Edited by Eliksni Gunslinger: 7/30/2022 2:53:24 AM
Eliksni Gunslinger"We Fight For Great Machine Together" - old
Only for solo completions -
Master drops should at least have perk selections. Guns are a wasted drop in Master.
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Yes please.
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artifice upgrade module instead? would love to upgrade my armor to artifice because the triple 100 stat i'm running is only possible with the average high stat armor i got from vendors.
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4 RepliesI don't see why not. Artifice Armour doesn't do it for me. If it let me slot in any raid mod in the last slot as well as artifact mods I'd consider farming it. It's useless to me otherwise.
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1 ReplyMaster Dungeons would probably need to be as lethal as GMs. Would be nice if we could grab adepts.
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No. Its just rise level of grind!
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TrunkMonkeyGrind Grind Grind... - old
[quote]If future dungeon loot can not be crafted like Duality weapons than Master level should drop adept versions[/quote] Nah -
That would be fine if Master Dungeons had contest mode renamed like GMs, or if Master Dungeons had challenges like Master Raids to gate the adepts.
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It drops adept armor
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3 RepliesIf there were any master dungeons that were hard this would be justified, you can barely tell the difference between the normal and master when at the level master content is if this was the case it should be like GMs where you are hard capped 25 levels below the content and people would complain how difficult the content is…
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Edited by Demon_XXVII: 7/28/2022 9:49:23 AMAgree 👍 The point is that the player upon completing the master dungeon (or master raid/seasonal event/trials flawless/master anything) is proving themselves to be [b]Adept[/b] (or whatever wording Bungie want to use for describing this higher tier loot (Timelost etc) The adjective meaning of the word [i]Adept[/i] is to be “very skilled or proficient at something”
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4 RepliesYour missing the point about adept loot
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Autistic Tysonbooty? - old
I love dungeons, they’re like raids but they’re easier to do cause 3 random people work better than 6 random people. -
Edited by jesushorses: 7/27/2022 11:55:24 PMMaster FUNgeons!
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1 ReplyHonestly yeah, the only reason to run a master dungeon is for artiface armor, so if you get a weapon it’s a waste of time
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That’s a cool idea! Actually I might even consider (no promises) hitting pinnacle cap just to do master dungeons then
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i agree 100% and we need a master mode for the old dungeons aswell
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1 ReplyI would have to agree. I do find it quite hilarious that they provide adept mods, but not the weapons for them to go on.
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1 ReplyDungeon weapons are typically just good. They don't need to be adept. We have artifice armor which is pretty good. Dungeon and Raid weapons should never be craftable
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11 RepliesBungie did say eventually it will end up like this. It’s just one of those things you have to wait on.
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no they should drop guaranteed exotics. there's so many armor exotics and along with the randomness of which one you get, you also have to deal with stats. It's not worth the hassle right now.
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Edited by Dajinn: 7/28/2022 2:02:25 AMI disagree, and agree artifice armor is good enough. The reason is, master dungeons are not any harder than regular, they just have higher light requirements earlier on in in the season so you are underpowered and eventually you will be on-light and over-light. The only thing that master really introduces are champions and other annoying modifiers, but you are never permanently underpowered compared to say a GM. So if anything the difficulty comes from inconvenience rather than the addition of new mechanics. At least in Vow you have to do challenges (which albeit are likely not that difficult at light either). They should just make engram focusing a staple of content going forward for dungeons and all vendors tied to playlist activities.
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Or double drops anyone remember that from d1?
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19 RepliesNah. Artifice armour is good enough.