I think it should be, after ~30 full runs (not just Atheon CP's) it should be guaranteed.
Or do it like duality dungeon, where completing challenges, doing it on master, doing it flawless, gives a boost to the drop rate!
Luckily i got it after 20 or so runs, but it's ridiculous for those with 100+ clears to not have it i think
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Edited by RaidenJX: 7/18/2022 4:32:36 PM
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I think 30 runs and guaranteed is too low. Vex is pretty strong and is sought after because it is so powerful. If it is made too easy to acquire, then the gun will be nerfed into the ground and all that work that was put into getting it will be totally wasted. So here is was I believe is the best idea; after 100 runs, if the player has not received vex yet, the chance of vex dropping increases by 1 percent per full vog run. It must be a full run to keep the difficulty of acquiring the vex intact, while also giving players an increased chance of getting it each time. Meaning if the drop rate is at 1 percent for the first hundred runs of vog, then by 200 runs the drop rate should be 100 percent. The vex should be hard to get, but it should still be acquirable, but for people who just have bad luck basing the acquirablility on RNG is absolutely horrid. I have run Vog around 236 time now and don't intend to stop. I cannot count the number of times I have run VOG and watched as people who have only ran 30 or 40 or maybe it is their first time acquire it. The process needs some serious tweaking, please bungie, for the sake of all us bad luck people.