I know "who cares, didn't ask". Been playing for years, it's always been the same.
So i'll just sum it up
-Gear means nothing, it's just stats. big numbers = equip.
-most Exotics don't feel worth even looking at, the rest are just good based on whatever seasonal mods are making overpowered
-Every encounter is the same, do the dance while the boss is immune, add's spawn, then dps , repeat till boss dead. if you made a mistake you loose, no adaptive strategy, no escalating tension. nope, you didn't stand on the correct plate for the correct amount of time , wipe.
-Classes are starting to feel the same. All the unique things that made classes special are now just parts of fragments available to every class.
As a warlock main the last -blam!- straw for me was seeing a -blam!- titan in full phoenix themed cosmetics. the -blam!- symbol of warlocks is on top of a -blam!- titan helm.
Cosmetics was the only thing keeping me playing every now and then , i'd see something nice in a season pass or during an event and i'll grind it out. Its been 2 seasons since theres been anything worth grinding for.
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Edited by z_Z3R0_p: 7/19/2022 5:26:23 AMThat’s what I’ve been saying. When an expansion drops there’s a lot to do including the season pass activities and the few quests, maybe the raid (if you’re into them). Season after game gets dull fast and you’ll play for maybe 3-5 week before you’re sick of it. Cycle repeats yearly now. One season of fun when it includes an expansion, the other three are eeeh. I understand bungie can’t have expansion sized events every season, but they need better quality content to keep players engaged. - Way more pvp maps and game modes. Should be at least 25 new maps. -SRL -Faction wars -Mayhem week(fun pve and pvp modifiers) -“generous as -blam!- (only og guardians know this one)” rng in endgame activities. Idk something happened every week that isn’t fomo or time gate related.