It just plays poorly and has no flow.
No choke points and a horrible layout in most areas.
It's way too long and there's just too many angles. The starting spawn areas should be closer to that middle area.
It reminds me of some of those awful Call of Duty maps like Piccadilly where it's just a congested mess that leads to a lot of people camping.
You think about Disjunction and then compare it to a great map like Javelin and it's a night and day difference in flow/choke points/angles/etc. It's clear the people who made maps like Jav are no longer working on maps. The new map seems to be made by people who have no idea how pvp works.
I wouldn't doubt if Disjunction was just some extra assets from the Throne World that they threw together and called it a day. It doesn't seem like they spent any time at all thinking about how it would play out in pvp.
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Edited by BadForaDay: 7/17/2022 12:10:19 AMNo choke points? I can mention 8 of them off the top of my head Doesn't play well🤔 its a map it doesn't play at all, it's just players don't play it well, it has choke points, it has lanes, it has angles, it has size, it has vertical space, it has close space it has everything we been asking, I would say probably to much of what we asked for.
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Edited by Sohsuh: 7/17/2022 12:45:24 AMClearly you have no idea what a choke point is when you say 1 single map has 8 of them lol. Where is a single area on Disjunction that the enemy team cannot find a way around if you are blocking it?
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name a single area like that on jav-4