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Destiny 2

Discuss all things Destiny 2.
Edited by Drewsuedeshoes: 7/15/2022 11:29:03 AM
14

PvP Oppressive?

So, I'm not the first average crucible K/D 'Johnny-Day-Job' to suggest this, but I'll say it again for the sweaty bois in the back: PVP is downright oppressive for new lights. ESPECIALLY on "Rift" weekend when trials isn't active. Literally unplayable. Let's be honest, Trials teams steamrolling new lights is bad for everyone. No amount of loot will convince people to submit to that. Again, this may have been answered before and if so, excuse my ignorance... But why do we not do connection matchmaking for Trials (where the streamers belong) and Skill Based MM for everything else PVP? I would gladly wait an extra 35 seconds to actually have a chance for my little brother/new friend/blueberry to actually improve instead of getting seemingly one tapped, steamrolled, and mercied without any feedback within 1:30. Idk, I'm sure I'm missing something obvious, but, I'd love to know why we can't have both.

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  • Edited by A_mo: 7/15/2022 5:06:58 PM
    If trials is going to be the only thing that has connection based or that people think has what they think of as connection based then the trials population will shrink over time. People need to have the option to stay engaged with the game throughout the whole week regardless of their skill level or what kind of matchmaking allows them to have the kind of experience they're looking for. As far as the whole of PvP feeling oppressive to New Lights its very hard to pretend like nothing over this last year was done to make PvP easier for newer or lower skilled players. Its fine if that's what it looks like to the people playing the game but its not going to help if 100% of everyone involved with PvP convince themselves that that's the case. This game definitely needs a clearly identified SBMM playlist and if it can't be clearly identified as such then that's a problem. It should also have a clearly identified daily alternative to that because to not have one is to ignore the fact that some people get an unacceptable experience in terms of gameplay quality when its SBMM. Some of those people are actually people that think they want it (or things that are similarly stat influenced) and the game needs to be set up based more on what it actually does and not what people think it does.

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