For context once again I've been looking for a slower paced ARPG game to play and I've been keeping an eye out for Lost Epoch and have grown to anticipate Diablo 4 somewhat.
Currently I'm playing Victor Vran and man I find it fun, if only I found the game sooner.
But in the comments of Last Epoch and reviews of Victor Vran there's this feel that ARPGs can only be some spreadsheet speedrun simulators even though it's a genre of games.
There's been people saying you can't have character creators in ARPG games?
Some find a slower pace to be completely inexcusable for the genre? (Even though Diablo 1 was there to begin with)
With Diablo 4 an open world is a sin for many because ARPGs can't have open worlds?
Some say ARPG games are based on selecting a class at the start and having a singular character to customize is a design that takes away from the genre?
Like I don't know but to me "ARPG" is just an isometric-gearing heavy experience with massive freedom of design space, even though I love Path of Exile I don't see how literally every "ARPG" should play to the beats of it and Diablo 3, especially when the roots of the genre are in a slower pace.
Sure "go fast 9999 dopamine hits a minute" games are popular, but like using godmode cheats in games for me those grow stale by burning me out faster than slower more immersive games like Dark Souls.
Hot take I know but man the gatekeeping is real.
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8 RepliesDoesn’t the a in “aRPG” stand for “action”, and the genre includes basically anything that’s not a turn based RPG? I’ve never seen it used to refer specifically to isometric games. Oh, and you should try Transistor. It’s not super heavy on the RPG mechanics, and it’s a bit short, but it’s really good and has that slower paced isometric combat you seem to be looking for.