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Destiny 2

Discuss all things Destiny 2.
Edited by Drewsuedeshoes: 7/15/2022 11:29:03 AM
14

PvP Oppressive?

So, I'm not the first average crucible K/D 'Johnny-Day-Job' to suggest this, but I'll say it again for the sweaty bois in the back: PVP is downright oppressive for new lights. ESPECIALLY on "Rift" weekend when trials isn't active. Literally unplayable. Let's be honest, Trials teams steamrolling new lights is bad for everyone. No amount of loot will convince people to submit to that. Again, this may have been answered before and if so, excuse my ignorance... But why do we not do connection matchmaking for Trials (where the streamers belong) and Skill Based MM for everything else PVP? I would gladly wait an extra 35 seconds to actually have a chance for my little brother/new friend/blueberry to actually improve instead of getting seemingly one tapped, steamrolled, and mercied without any feedback within 1:30. Idk, I'm sure I'm missing something obvious, but, I'd love to know why we can't have both.

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  • Just to be clear you wouldn't have to wait 35 seconds longer. This is the illusion of naming something CBMM. The only extra wait times are for those way outside the bulk of players around the middle of the bell-curve. And even they don't get faster connections per se, but it simply fills up that pool with players outside and below their league. Which is double what they want: exploitative queue jumping and players to farm. Why it's was changed was largely down to coordinated social media campaigns and threats by Streamer-YouTubers.

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