Personally, I really dislike the seasonal model. I would much prefer an annual release that was more ambitious and more exciting to dive into. I’ll deal with the content droughts just fine.
I know many others enjoy the seasons and prefer a steady drip feed of story, activities and loot, so I’m curious to see how the voting goes.
EDIT: 10th July 22
Seasons: 302 votes
Content Drought: 510 votes
Pretty decent sample size of Bungie.net users shows seasons are less popular than I thought they’d be. I had assumed Bungie.net users as more likely to be engaged with the game between major releases, therefore more likely to be engaged with seasons. Lots of interesting comments below (people who enjoy seasons, people who want seasons to be adjusted and people who want seasons to disappear).
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4 RepliesThe problem is that people don't see it for what it is. We don't have a seasonal model for content, we have a seasonal model for [i]engagement[/i]. While I don't believe any one game can (or should) be a "forever game", this isn't done for the playerbase, it's done for revenue. Both direct monetization and feeding "the algorithm" are the intended goals. Destiny isn't a game Bungie wants you to play for 1,000 hours; it's a game they want you to play for 10 hours a week for 100 weeks. Like, has anyone ever wondered why they release content that's neither challenging to engage or complete, yet requires you to take to Google to discover? I'm just saying; it certainly is convenient that doing so causes #destiny to be a thing thousands of people type into search engines every day, isn't it?