As the title states, make the weapons craft-able for Duality and future or currently released dungeons! Its insane how many times I have tried to get my personal god roll dungeon weapon but I can't because the armor drop rate is higher than weapon drops in the normal version. If you added challenges to each encounter so we have extra chest for loot then it would make it feel more rewarding for our time doing the activity.
I don't understand why you would make raid weapons be craft-able but not duality, a dungeon that is a easier content to do not craft-able? We have open world weapons and world weapons but you draw the line at Duality Dungeon???? If you're worried about dungeons won't have incentive anymore, I believe you're wrong because of the master version give artifice armor, a much wanted and very valuable piece of end game armor. If you gave me an option between craft-able gear where we can choose what stats we wanted or an artifice armor piece giving us an extra slot to mod in artifact mods. I'd take the artifice armor!
The community loves all the weapons from the dungeon and want to show off the Mementos we earned on them! Who doesn't want to see a fully golden "Stormchaser" that's level 127 or my new favorite primary "Unforgiven" that can roll with 'Demolitionist'! Even the new Pulse rifle "New Purpose" is great for end-game content because of the new trait 'Adaptive munition' or 'desperado' for crucible and PVE content. Lingering Dread is the new Grenade Launcher that can have 'Chill Clip' and can be paired with 'Ambitious Assassin' to make it much more lethal!
And if you aren't ever going to make these weapons craft-able, make the drop rate in normal version to drop weapons higher than armor and master version have higher chance for armor to drop. Do be sure to drop feedback and if you like the post that be appreciated as well!
TL;DR
Make all dungeon weapons craft-able in future seasons or buff the drop rate for them
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1 ReplyAll discovered purple weapons should be craftable. ALL of them.