As the title states, make the weapons craft-able for Duality and future or currently released dungeons! Its insane how many times I have tried to get my personal god roll dungeon weapon but I can't because the armor drop rate is higher than weapon drops in the normal version. If you added challenges to each encounter so we have extra chest for loot then it would make it feel more rewarding for our time doing the activity.
I don't understand why you would make raid weapons be craft-able but not duality, a dungeon that is a easier content to do not craft-able? We have open world weapons and world weapons but you draw the line at Duality Dungeon???? If you're worried about dungeons won't have incentive anymore, I believe you're wrong because of the master version give artifice armor, a much wanted and very valuable piece of end game armor. If you gave me an option between craft-able gear where we can choose what stats we wanted or an artifice armor piece giving us an extra slot to mod in artifact mods. I'd take the artifice armor!
The community loves all the weapons from the dungeon and want to show off the Mementos we earned on them! Who doesn't want to see a fully golden "Stormchaser" that's level 127 or my new favorite primary "Unforgiven" that can roll with 'Demolitionist'! Even the new Pulse rifle "New Purpose" is great for end-game content because of the new trait 'Adaptive munition' or 'desperado' for crucible and PVE content. Lingering Dread is the new Grenade Launcher that can have 'Chill Clip' and can be paired with 'Ambitious Assassin' to make it much more lethal!
And if you aren't ever going to make these weapons craft-able, make the drop rate in normal version to drop weapons higher than armor and master version have higher chance for armor to drop. Do be sure to drop feedback and if you like the post that be appreciated as well!
TL;DR
Make all dungeon weapons craft-able in future seasons or buff the drop rate for them
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7 RepliesEdited by xbroggiex: 7/6/2022 1:47:30 AMI think the way they did it with Duality is the way to do it. Since you got the grind for farming the deepsight fusion/MG but also you got the traditional roll farming for the other dungeon gear, if you let all weapons from the dungeon be craftable the mood changes from "Oh man I want to farm till I get the god roll of this or near enough what I want" to "Oh, this drop ain't deepsighted... deleted!". That is also the universal problem Bungie has set themselves up for with weapon crafting, which I think was a huge mistake to implement in its current form honestly. But that also gets me onto Raid weapons which I believe should also not be craftable... except the Adept versions which would incentivise playing the Master mode of the raid to obtain and would truly reward those who have "mastered" the raid so to speak.