I don’t think they should be removed like many others do, but I think the way weapons interact with champions should change. Instead of making seasonal mods that allow us to stun them based off of certain weapons each season, make certain categories of weapons stun different champions as a basic function. (Except the exotic outliers)
1. Long range weapons should pierce barrier champions shields, like snipers, scout rifles and bows.
2. Medium/short range weapons should stun overloads, like fusion rifles, auto rifles, smgs, trace rifles, glaives and shotguns.
3. Explosive/heavy weapons should stun unstoppable champions, like grenade launchers, rockets, linear fusion rifles and so forth.
I honestly think something like this would benefit the game. Sure some people would use the same thing, but it enables variation in loadouts to defeat champions in end game content, which is something we all want. The current system forces us to use certain things when we could be experimenting with different weapons.
If you have other ideas or suggestions, I’d love to hear them! 😁
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Maybe not exactly this, but it’d be a big improvement on the current weapon restrictions.