Personally I prefer quality over quantity. Wouldn't mind 6 month seasons as long as they came out working well.
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#destiny2
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I prefer one big DLC once in a year and without any time gated content. Season's today lack of content, only reason why we play story missions for eight weeks - its time gated, only reason why we didn't crafted all weapons in two weeks - very low drop chance, same goes to lost sectors - they shouldn't drop anything besides: exotics, ascendant shard, prisms, upgrade module's and legendary shards.
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Campaigns should take at least 20 hours. If that means 40 missions, then do it. There is a reason so many people got stuff done the first day or the first week of release - not enough content & story! It's easy math.
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3 RepliesSeason of the Lost was 6 months long and it seemed a little too long. It was pretty much 3 months of having nothing to do. I think 3-4 month seasons would be a reasonable length for a season. Long enough to get everything done, but not short enough that you have to rush.
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The seasons are garbage anyway. My favorite season was the one right before witch queen that lasted forever. Didn’t feel rushed to level up or complete seasonal challenges or anything
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Having seasons/ game play at all that worked better and didn’t take weeks to fix issues would be nice. So I would take less seasons if it meant better game play.
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Seasons will roll out every quarter whether they are ready or not because Bungie investors want to see new players and income from sales of the season pass and new Eververse items on a regular basis It's just capitalism. Companies only care about quarterly returns first and other considerations later. I'm sure the game developers, artists and writers would love to roll things out when they are actually ready but the accountants have final say over it, not them. I wish it was otherwise.