What I want them to do is make 9 general champion mods built for each ammo type:
Anti-barrier Kinetic
Overload Kinetic
Unstoppable Kinetic
Anti-barrier Energy
Overload Energy
Unstoppable Energy
Anti-barrier Power
Overload Power
Unstoppable Power
For balance sake, I could see the costs being somewhere between 3-4 for kinetics and energies (since you wouldn't differentiate the costs by primary/secondary), and 6-7 for power, while the seasonal artifact can bring in specialized mods for a reduced cost. This would encourage a particular meta, but doesn't strictly enforce it.
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Edited by BygoneWarmonger: 5/23/2022 6:53:52 PMI was thinking more than just heavy, kinetic/stasis or energy but also grouping up long range, short range and mid range weapons, even going so far as to say they could implement elemental mods like unstoppable solar or anti barrier void even just open up our weapon pool and not take personalisation from us completely as some seasons do unfortunately revert us back to double primary weapons a lot more and Bungie should know how we felt about that from vanilla hence why they added weapons that utilise special ammo to both the energy and kinetic slots Basically it’s just anyway not to tie us down to one or two lots of weapon types per season via the mods opening up many different play styles from the players and the community by now we all know what weapon from which type works best for us and DPS but what if we had mixes of many different weapons in our teams for raids with champions included it would be interesting to see
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That works too. The more options, the better.