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Destiny 2

Discuss all things Destiny 2.
10/14/2021 1:30:35 AM
1

My issues on Gambit

Gambit is not even in its great shape, I believe there's some things that should be adjusted. - Primeval Healing, not giving a lot of health back based on kills (sometimes) - Damage to the primeval based on the multiplier - Motes going through the ground making them unreclaimable - Number of maps, an insufficient amount, there's only: EDZ, Nessus, Mars, and Titan. No Europa, Cosmodrome, and Moon gambit maps. (I did mention Tangle shore and Dreaming City but it's on the DVC after the release of Beyond Light) - Increase the chance rates of getting a legendary weapons and armor after completing a gambit match - Remove the ability of every Aeons to grant free heavy only in Gambit, it gives a really unfair advantage for both invading and boss melting Maybe these adjustments or changes can make gambit a little better or worse Ignore the URL

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  • I, personally, would love to see the following… First, addressing monotony. Remove invading and incorporate a seasonal teleport area. The purpose of the area would be to effect the opposing team in some fashion. Be it removing motes through mechanics or healing. Each team would invade said area and thus can also be a 1 v 1 scenario thus stopping any progress of having the person hindering your team etc.. This would fix the complaints via invaders and any weapons that could be considered op mechanically and thus avoiding the nerf.(staring at you eot) Power ammo only spawns with the portals. Three portals before prime evil. Three portals via the prime evils three health bar segments.. and that is it. You could even put the power ammo in the seasonal portal area thus fighting for it could be a thought. This would stop the melting of prime evils. Going back to best out of three due to the changes to the game mode would be more focused on our builds and thus creating the chess game if needing to adjust after a round/loss. Weapon crafting to avoid frustration of trying to beat bungies rng… And I think we would have an enticing game mode. Builds would matter more than op power weapons and the game mode would feel somewhat fresh/cohesive.. or at least at the beginning of every season. This is just a rough idea.. so lots of thoughts could be honed in.. but tying the entire game together is my view on it.

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