The Raid-LFG problems show us exactly why raids need to be more like in D1.
Some people do like the challenges of mechanics. I dislike them, others dislike them. LFG is flooded with "Kwtd" because noone has either the time nor the interest to sit there and teach people exam-like mechanics to get to the loot.
Most of my friends stopped playing raids because they are sweaty, unfun and not like raids were in D1 (for example [i]Wrath of the machine[/i]).
The toxic people would stop kicking new/average players if raids would be less difficult. They should play more like in D1.
Kingsfall, VoG and Wrath of the machine were all hard on heroic mode but easy on normal difficulty.
Yeah, raids do have some really good weapons tied to it, but those weapons and exotics should be tied to a heroic difficulty which we had in D1, while the "average" raid weapons are tied to normal mode.
I promise you Bungie, if raids in d2 would be less challenging and stressful because of hard timed mechanics, alot people would enjoy them more and LFG would maybe become again a better place.
Remember, only around of 4% of the playerbase do actually raid. That's a way to low count for such "prioritized endgame content".
I played Last Wish only once. Won't do the second half again because ut us so stressful. Spire of stars I didn't even finished. The rewards are the effort not worth, nor do I want them any longer.
The raids should be catered to everyone. Normal mode for casuals and average players, heroic mode for hardcore players and epic/petras run for those hunting titles and achievements.
We need difficulty tiers back!
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