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12/13/2018 6:55:15 AM
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Destiny's Difficulty: My Thoughts on the Tone of the Game VS the Actual Gameplay.

[i]Warning: There is no reference for what should be considered "general information" that is past being considered a spoiler. Consider this entire post to not be spoiler free. I won't try to distinguish what I consider a spoiler, and if you're still caring about spoilers at this point, you're probably not the type of person to engage in this thread[/i] I have recently re-joined the Destiny community after taking a year-long hiatus. Unfortunately, it seems that I have not missed much in the way of memorable moments. I have been playing Destiny since Year 1 and I think that this is a good time to share my thoughts with what remains of the community. I will try to write this post from early-game to end-game, so have fun spending an hour reading this. (just afk in a strike playlist, they're easy enough for two blueberries to do.) Now then, lets start with the story. I have about as much content for this part as the actual game does. The story is criminally easy, and so is the grind. There were memorable moments throughout the story, but even the first time I played it, I felt like I was just slogging through another storyline that had been cut short. I didn't really give a -blam!- about lost light, because it doesn't seem like I needed to. I got it back almost instantly. From there on out my plot armor was stronger than the MC in the second arc of SAO, and even then you could argue that Incest Online had a more gripping story. TL;DR: The story is mostly shit. The one memorable part is when The Speaker told GenericAntagonist13 to kill himself, which I reaaaaaaaally wanted to do after a point With the story part over, we can move onto patrolling the world. The addition of public events and Lost Sectors have helped with spicing up patrols, but it is still quite dull. The lost sectors lose their use after you pass the certain light levels associated with the area. I may elaborate on patrols later, but for now I will end by saying that escalation protocol was a good addition Now we can move onto perhaps an even more joyful occasion: strikes and nightfalls. It's become less about surviving your enemy, and more about who can be the biggest show-off while they do it. When it was announced that we would lose our light in D2, I was extremely excited. I was hoping that it would actually be "difficult" to do stuff in normal gameplay. As it currently stands, we slog our way through the same strikes over and over again. Is it because we keep dying and restarting, salivating over that glowing purple bounty at the pinnacle of triumph? No, you just melted another enemy commander and your fireteam is quibbling over why it took so long. There isn't any real bounty to be claimed for your impatient comrades either, there's just a mess of blue gunk sprawled on the floor. If it takes 30 minutes to complete enough strikes to get real loot, then why should it not take 30-50 minutes to complete grueling strike that proves you worthy of that reward? It is in part for this reason that I have turned to solo'ing nightfalls. You don't have a nice time of it, you spend an hour or three cowering behind rocks that might as well be your lovers. Every enemy slain seems like a triumph of its own, and you practically explode from joy as the last bullet rings the bell of your success. I would like to say that I will be adding onto this post as time goes on, but I wanted to kick off the fireworks with this. (Plus I've spent about 2 hours re-writing this and I've lost the motivation to write anymore for now) Bottom line: Destiny is too easy, and if it was really this easy to defeat the enemies of humanity, then we would have conquered all of earth and we would have mass-invasions of the solar system too.

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  • I like that with coordination we can destroy. But making it "hard" is just requiring more bullets to kill and less to be killed it's not really all that fun.

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