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Destiny 2

Discuss all things Destiny 2.
Edited by The Fenyx: 8/9/2024 10:57:20 AM
27

Grind doesn't equal fun

Why? Who thinks standing in one place waiting for enemies to spawn to throw something at the objective compared to using the WHOLE of the EAZ to hunt down enemies for more loot? Who thought reusing Lost Sectors and "spicing" them up with Halloween decorations while waiting for "Headless" Knights to spawn compared to the dark eerie silence of clearing branches and slaying bosses? These events were fun but it's starting to reach a point where the tedious grind overlaps any possible fun. Granted some have fun so good for you! But is it really fun when you grind for hours for a specific weapon only for it to finally drop with the worst roll combination possible due to another weapon being weighted to drop more often? Is it really fun fighting the same few bosses over and over again with no uniqueness compared to a boss that has a unique mechanic to it on top of being unique to the enemy faction? Anyone remember the Fallen Servitor that constantly split into smaller versions of itself? Even in the Pale Heart. Hours spent only to get a duplicate. Granted I have heard that will be sorted but seriously? That goes for both Ergo Sum and the class items. Thought Destiny was about the loot but seems it's more about taking up as much time as possible. I'll say it: We may be as strong as ever but still squisher than that Dreg in the EDZ or Cosmodrome. Challenge isn't for everyone and New Lights may find it too much if they jump into the Strike (BG) playlist. Raising the floor was an extremely dumb decision. Why is it that we cannot overlevel? Is it to please those who complain the game isn't hard enough? Feels like Destiny overall has lost its identity as much as Titans have. What game is it? An MMO? Looter Shooter? RPG? All of them? None of them? Can't call a game an MMO if overleveling is prohibited on top of the servers barely handling more than 6 people in a mission. Can't call it a Looter Shooter if loot is becoming harder to obtain. RPG doesn't work due to the classes blending too much into each other. Figure things out with the game! And please for the love of so many players, stop increasing the grind! Not all of us are on 24/7! If the game is going to become grindier, the loot must match it. But instead we get less loot drops that have a good chance of not being what we wanted to get. Or like the exotic class items and Ergo Sum: just too mid with far too many duplicate drops. Onslaught and The Coil made the grind feel worth it when chasing weapons. Unless RNG is against you and giving constant duplicates of the weapon you're chasing. There's no fun in a longer grind if the rewards don't match and/or feels like a slog.

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  • Agreed with EAZ has become boring. What happened to using the whole map? There's like 5 places the enemies spawn now, it's lame. I mean, free event so whatever, but it's lame.

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