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originally posted in: Attention all Bungie developers
11/8/2025 9:48:07 AM
3
Joe Blackburn struggled to kill an overload Minotaur like 2 years ago. They don’t even playtest their stuff, they’d struggle lol
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  • Edited by The-IIID-Emp1r3: 11/9/2025 4:20:02 PM
    [quote]Joe Blackburn struggled to kill an overload Minotaur like 2 years ago. They don’t even playtest their stuff, they’d struggle lol[/quote] Yeah, the master mode bugged one ([b][i]and overload fallen in another LS on Europa, funny enough the secondary overload fallen would also be bugged to never actually stun at all period[/i][/b]) that's a pain to deal with because it would regen hp despite still being disrupted over and over regardless of stunned or not ([b][i]champs in general are just more broken when difficulty is master or higher, champs aren't the same when on normal mode vs master mode or more, bungo likes to make enemies more op, specially champs ESPECIALLY those who have boom canons or a LoW as a weapon as the splash damage is way outta tuning, like mega op, just like interceptors and such "vehicles" that do too much damage[/i][/b]) Wonder if they ever fixed those champs on Europa

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  • Because he forgot about the statis/overload interaction?

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  • Edited by Golden: 11/8/2025 10:07:03 PM
    If you’re a game director or work on a game in this case Destiny 2, you should have a toddler level understanding of the games basic mechanics and not forget about something like that 😭💀

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