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Edited by SIERRA - 117: 10/24/2020 8:32:14 PM
15

Attunement of Flame Rework.

Honestly I dont want much to be changed about the class, but I think some major adjustments are necessary. I like the phoenix dive, I enjoy the Daybreak projectiles seeking targets, the melee is not too bad, but the subclass overall could use a little more pizzazz! - One suggestion that I have heard before (and agree with) is combining the two perks: "[b]Everlasting Fire[/b]" and "[b]Fated for the Flame[/b]" that way daybreak projectiles seek targets and extend the duration when getting kills all at once. This would make room for a new perk to be in the subclass. - [b]Ignition Touch[/b]: this melee right now is ok, but my suggestion is that the burn damage should be able to spread to nearby targets just like the "Void Detonator" in the code of the commander. Enemies should explode whether by the melee attack itself, dying from the burn damage, or killed with weapons while burning. Enemies that do explode or killed while burning restore a portion of melee energy. - [b]Phoenix Dive[/b]: Diving to restore a portion of health is a great neutral perk, but perhaps getting an over-shield while diving would help amp up this ability. It was mentioned in the comments below that perhaps boosting the damage of the explosive dive while in your super would also be beneficial. Kills with explosive dive should reward more super energy. - [b]New Perk Suggestion[/b]: [i]"consume the flame"[/i] - consuming your grenade causes your body and rifts to generate enormous amounts of heat. Enemies that tread too close take burning damage and are weakened. Normal Phoenix dive will also have explosive damage when landing and generate ability energy. Kills can extend the duration of all of these effects.

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