JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
1/25/2020 9:22:19 PM
12

Is there any plan to make bottom dawnblade viable again?

First of all, i'm talking about console (which was the most played sandbox during the period i am bringing as an example in the link below and which is the most played sandbox right now too according to this: https://warmind.io/activity) So, bottom dawnblade has been nerfed to the ground in the last two seasons. His popularity and win rate have never reached the top like other subclasses tho so i can't understand how those nerf could be considered needed (for example arcstrider is trending #1 in win rate since more than a year and it didn't get any change) https://guardian.gg/2/class-stats?platform=console&mode=5&start=2019-01-01&end=2019-09-01 But still someone thought that its kit was too good and needed a lot of nerfs making it useless now (we got top dawnblade which is a joke: the super sucks compared to the ither roaming supers and floating/heat rises is only good for sniping, true vanguard and few players on pc, that playstyle isn't liked at all from most of the people and that's why dawnblade impact on pvp is still really low) Warlocks only have a good (sometimes it's bugged, saaving both nade and melee is annoying, but it's really strong) roaming super right now and this is kinda boring sometimes I think that all the changes related to bottom dawnblade should be reverted: as you can see from the link i shared, it had almost no impact on the game for months and the lack of neutral game was already enough to balance it. If dawnblade's speed and duration were so strong it would have been played much more with much better results instead of averaging one of the lowest win rates and popularity. I'm not saying it wasn't good, but i would say it wasn't as easy as striker to use (which is still pretty good right now for example) I know that the stat is about top+bottom dawnblade and well of radiance, but we can assume that bottom tree was the most played among them because it was the best choice. If we don't want to assume this, it means the super was even less used so it had even less imoact on the game. You can already drop your "it was too good on pc" because as i said pc isn't the most played sandbox and here on console we have for sure one subclass which is way better than the others and no one is claiming that's a problem

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Starkweather: 1/25/2020 10:56:09 PM
    Attunement of Flame had the best roaming Warlock super because of the extra speed it had. Now if you want that speed you need to sacrifice your regular Glide ability and vice versa. It was a pointless change. The tracking swords, the duration extension and Phoenix Dive (both for damage and to descend instantly) are still good. The change has been done and now we turn our attention to the piss poor neutral game. It works but there isn't a purpose to it. So I propose a change: Flame should have the means to weaken enemies by Burning. Hit a boss with any ability, including Daybreak, to activate. Stacks up to three times. This wouldn't be a massive enemy debuff but instead increase your damage output on any target that is Burning. Obviously any and every target you hit with your ability would be affected. So mobs of enemies could be cut down even faster after being struck by grenades or melee.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    4 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon