Firstly, the changes to all three trees of Dawnblade are very welcome, the team did a great job on bringing Attunement of Sky forward to hang with the other great Warlock trees, and Phoenix Dive is finally worth using! Having said that, there are a few things across the subclass as a whole I'd like to give feedback on as more "quality of life" inconsistencies than actual balance changes: [b][u]Daybreak Super[/u][/b] I'm not sure if this was intentional, but the speed boost from Burst Glide during our super has now appeared on Strafe Glide, Attunement of Flame is still just as speedy as Sky for this reason. Additionally, the Icarus Dash not being as spammable during the super as it used to be is, while probably intentional, a little clunky. It's nearly impossible to gain height with repeated super Icarus Dash use now as well. [b][u]Attunement of Sky[/u][/b] With the new Celestial Fire melee, activating Sunbracers seems somewhat inconsistent. I'm not sure if a particular one of the three fires needs to kill, or if all three need to hit the target, or something. This is easily apparent in areas where you are cycling grenades and melee constantly such as Altar of Sorrow or Escalation Protocol. Even before these changes, using Icarus Dash outside of super would cancel Glide. This always seemed counter intuitive to me, and hope you guys agree. [b][u]Attunement of Grace[/u][/b] No issues to talk about. The increased radius on buffing effects and the improved consistency of Benevolent Dawn are fantastic! [b][u]Attunement of Flame[/u][/b] Finally, we have 4 perks on this tree now, Phoenix Dive is worth using! However, the only other gripe I have with this tree is a minor one surrounding the melee Igniting Touch. While it almost never comes to pass in real gameplay, enemies do not explode if they die from the ticking fire damage portion of Igniting Touch. That's pretty much it. I do think that Everlasting Fire and Fated for the Flame can easily be combined into one perk, so that this tree could have something more than just being the super buffing tree (maybe enemies that you burn have a chance to set other nearby enemies on fire).