Ive had this issue for awhile now. across 2 separate PC's, nether of which share any hardware. Pretty much ill be playing and its too inconsistent to constantly record and wait for but it will randomly freeze up and the only way to get back to the desktop is to ctrl+alt+del and sign out. below i will pase a crash log for and help. also validating does nothing to help.
stack:
00007FF74AE0959F <unknown>
00007FF74AE0892A <unknown>
00007FF74AE04622 <unknown>
00007FF74BDBD991 <unknown>
00007FF74BD46B4B <unknown>
00007FF74BD46834 <unknown>
00007FF74BD44C0C <unknown>
00007FFAC8AF7974 <unknown>
00007FFAC929A271 <unknown>
session_id:
Fri_12062019_170121_017212@x64@76561198128285131@24_B6_3A_DA_C5_D4_01E7
halt:
RELEASE_VHALT
halt information:
hitch detected: mainloop world controller state activity:initial_slice_set_loading {{!36!}} job fiber:{{!0x00834000!}} phase:{{!-1!}} iteration:0x0 stalled
fatal error detected, current status was:
init: init.txt
version: d2_rc tiger_final release pc_x64 78698.19.10.18.1444.d2_rc 19.10.18 1444
session_id: Fri_12062019_170121_017212@x64@76561198128285131@24_B6_3A_DA_C5_D4_01E7
GPU Device: NVIDIA GeForce GTX 1070
GPU VendorId: 4318
GPU DeviceId: 7041
GPU SubSysId: 1366505538
GPU Revision: 161
silo_id: 1665943536979827712
signon_server_reported_content_version: 78698.78971-6
authority-over-current-bubble: false - map slice set 'HASH(0xe248c7e2)':63, activity slice set 504
authority-over-domain: false
world_controller previous_state: setup:activity_world_transition
world_controller state: activity:initial_slice_set_loading
world_controller state_reason: unavailable
environment_string: D2_ProdRetail:394
install type: 5
change-world: loaded mission_oldtown_forge10
game_instance: 00000000A686A5E3
game_tick: time 1280
game_is_playback: false
activity_tier: e_activity_tier.one
activity-slice-set-index: 504
map-slice-set-index: 63
in-public-bubble: false
AH active workspace: <no active workspace>
activity_host_fireteam_is_connected: yes
activity_host_last_fireteam_session_id: Fri_12062019_083502_018564@x64@game_svc_lp$@N07SH04SRV025
activity: mission_oldtown_forge10
activity_host_group_target_is_connected: no
activity_host_group_target_session_id: Fri_12062019_050057_064776@x64@game_svc_lp$@N07SH03SRV035
activity_host_group_current_is_connected: no
activity_host_last_group_current_session_id: Fri_12062019_090611_007728@x64@game_svc_lp$@N09SH08SRV022
investment_bubble: 0_1
suspected_blocked_thread_id: 0x00002148
system_milliseconds: time 1293094792
timezone_seconds_offset_from_UTC: 18000
is_current_bubble_authority: false
crash_folder_location: C:\Users\thelo\AppData\Local\Temp\Destiny 2\crash_folder\pc_x64\crash_folder_17212_20191206_173059\
primary_bap_server_ip_address: 205.209.21.101
primary_bap_server_port: 7501
world_controller state_status: activity:initial_slice_set_loading (goal:012:activity:in_world) (requested tasks: 0x00000000000007ff) (active tasks: 000000000000000000) (pending tasks: 000000000000000000)
player_position_x: unknown
player_position_y: unknown
player_position_z: unknown
any help other then telling me to make sure everything is updated or try reinstalling 105GB game would be nice [url]https://youtu.be/GOOgwvArwxg[/url]
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Edited by Ahnmik: 12/13/2019 12:04:07 AMSounds like your GPU hitched. Are you overclocking? If so try resetting it to normal. If your framerate is uncapped, you can also try capping it at 30fps and seeing if it crashes again, if it does then that's not the problem. If not try slowly increasing your fps cap until you can see where it crashes. You'll have to run some diagnostics during play to see what exactly the problem is (I use GPU-Z, it lets you monitor voltage, temp, memory use, etc). Sorry I'm not experienced enough to give more definitive answers.