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Edited by RareFindsYou: 12/10/2019 9:20:03 PM
1

Game freezing, not allowing to alt tab after freeze

Ive had this issue for awhile now. across 2 separate PC's, nether of which share any hardware. Pretty much ill be playing and its too inconsistent to constantly record and wait for but it will randomly freeze up and the only way to get back to the desktop is to ctrl+alt+del and sign out. below i will pase a crash log for and help. also validating does nothing to help. stack: 00007FF74AE0959F <unknown> 00007FF74AE0892A <unknown> 00007FF74AE04622 <unknown> 00007FF74BDBD991 <unknown> 00007FF74BD46B4B <unknown> 00007FF74BD46834 <unknown> 00007FF74BD44C0C <unknown> 00007FFAC8AF7974 <unknown> 00007FFAC929A271 <unknown> session_id: Fri_12062019_170121_017212@x64@76561198128285131@24_B6_3A_DA_C5_D4_01E7 halt: RELEASE_VHALT halt information: hitch detected: mainloop world controller state activity:initial_slice_set_loading {{!36!}} job fiber:{{!0x00834000!}} phase:{{!-1!}} iteration:0x0 stalled fatal error detected, current status was: init: init.txt version: d2_rc tiger_final release pc_x64 78698.19.10.18.1444.d2_rc 19.10.18 1444 session_id: Fri_12062019_170121_017212@x64@76561198128285131@24_B6_3A_DA_C5_D4_01E7 GPU Device: NVIDIA GeForce GTX 1070 GPU VendorId: 4318 GPU DeviceId: 7041 GPU SubSysId: 1366505538 GPU Revision: 161 silo_id: 1665943536979827712 signon_server_reported_content_version: 78698.78971-6 authority-over-current-bubble: false - map slice set 'HASH(0xe248c7e2)':63, activity slice set 504 authority-over-domain: false world_controller previous_state: setup:activity_world_transition world_controller state: activity:initial_slice_set_loading world_controller state_reason: unavailable environment_string: D2_ProdRetail:394 install type: 5 change-world: loaded mission_oldtown_forge10 game_instance: 00000000A686A5E3 game_tick: time 1280 game_is_playback: false activity_tier: e_activity_tier.one activity-slice-set-index: 504 map-slice-set-index: 63 in-public-bubble: false AH active workspace: <no active workspace> activity_host_fireteam_is_connected: yes activity_host_last_fireteam_session_id: Fri_12062019_083502_018564@x64@game_svc_lp$@N07SH04SRV025 activity: mission_oldtown_forge10 activity_host_group_target_is_connected: no activity_host_group_target_session_id: Fri_12062019_050057_064776@x64@game_svc_lp$@N07SH03SRV035 activity_host_group_current_is_connected: no activity_host_last_group_current_session_id: Fri_12062019_090611_007728@x64@game_svc_lp$@N09SH08SRV022 investment_bubble: 0_1 suspected_blocked_thread_id: 0x00002148 system_milliseconds: time 1293094792 timezone_seconds_offset_from_UTC: 18000 is_current_bubble_authority: false crash_folder_location: C:\Users\thelo\AppData\Local\Temp\Destiny 2\crash_folder\pc_x64\crash_folder_17212_20191206_173059\ primary_bap_server_ip_address: 205.209.21.101 primary_bap_server_port: 7501 world_controller state_status: activity:initial_slice_set_loading (goal:012:activity:in_world) (requested tasks: 0x00000000000007ff) (active tasks: 000000000000000000) (pending tasks: 000000000000000000) player_position_x: unknown player_position_y: unknown player_position_z: unknown any help other then telling me to make sure everything is updated or try reinstalling 105GB game would be nice [url]https://youtu.be/GOOgwvArwxg[/url]

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  • Edited by Ahnmik: 12/13/2019 12:04:07 AM
    Sounds like your GPU hitched. Are you overclocking? If so try resetting it to normal. If your framerate is uncapped, you can also try capping it at 30fps and seeing if it crashes again, if it does then that's not the problem. If not try slowly increasing your fps cap until you can see where it crashes. You'll have to run some diagnostics during play to see what exactly the problem is (I use GPU-Z, it lets you monitor voltage, temp, memory use, etc). Sorry I'm not experienced enough to give more definitive answers.

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