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Destiny 2

Discuss all things Destiny 2.
Edited by ill skillz: 12/2/2019 4:08:39 AM
26

Warlocks - CRUCIBLE / EXOTICS (Buffs needed)

I’m back! A weeks ban for saying the warlocks got the D with the new solar subclass “buff” was heavy handed and unnecessary. Whoever moderates these forums seriously went nuts after slapping a weeks ban on me. In seven years of using the bungie.net (5 years on this profile alone) I have never received a weeks forum ban. Let alone for just saying the words got “D-ckd.” Anyway - the warlock top tree buff? What’s with nerfing a skill tree to funnel people into the top tree? Double dash will be exceptionally good but let’s talk about the basics fundamentals. The in air accuracy. Using what was somewhat useful in pve the heat rising (turns you into a duck hunt, with glowing solar effects to help get shot in pvp) effect to remove the air accuracy in general? Consume a grenade to remove in air accuracies (with no way of synergy and regaining grenade abilities) is a fundamental flaw in the subclass. What do these immortal warriors fly around and practice missing? The subclass is built on air superiority and in air accuracy...... Then - MAPS. Most don’t support the ability to float to well and only certain maps like the trials map and the midtown maps can be utilized. Sure double dodge is going to be AMAZING (think OG twighlight garrisons for the Titan ) but having to eat a grenade then jump to remove in air penalties sounds crazy and flaws the subclass from its core. Again we will see. But very doubtful against catapult titans and stompee hunters warlocks will be king of the air. Also extremely well summed up very well here with the user also discussing the “buffs” and breaking down the fundamental flaws - https://www.bungie.net/en/Forum/Post/254502808/0/0 I tried to reply to you before - but replies were blocked for this last week. So kudos on your well worded and needed post. [u]Then - Warlock crucible exotics[/u] - no buffs to any of the requests going back years? Melee speed, jumping abilities (actually removing the burst glide in a supers second nerf) and the lack of pvp exotics in general? While off topic and discussing solar changes what about - Lance, shatter and usable scatter grenades? Sanguine robes? What’s the harm in allowing players to utilize a very underused exotic and put down the rifts and run around with the tracking effect? Hunters void class, the exotic bow, the foe tracer and one eye mask allow for this trait but an underwhelming warlock exotic armour gets a 35 meter effect and can’t move to keep it active? Wings of sacred dawn? Why not just have them remove all in air accuracy penalties or heal on head shot kills while floating? To strong you say? Meanwhile after THREE nerfs, eye mask will still have its core tracking strengths and will STILL be better than basically all the warlock PVP exotic armours. Activated by been shot and not even needing a full strength / rift charge. Funny how the nova warp (a super move) got corrected on the warlock class while eye mask is left for entire seasons. Now this is NOT to start a flame war or bashing on any class but class balance went up the water (first with the hunters husk in its sandbox) then after with the eye mask the ante really got upped. * First nerf to OEM you had to remove over shielding from SUPERS (still laughing at who balanced this one and allowed that in crucible.) But MONTHS of terrible balancing and four stacks or titans running the same exotic we get..... * The Second nerf - removed the speed at health regen and over shields. Still laughing at class balance. * THIRD NERF - and still the strongest crucible armour in the game now inline with worm husk and hunters. Finally removing the over shield! Lmao - you think? A shooting game penalty against players shooting something? Even no back up plans never had this kind of utility even when shotguns were more dominant. Meanwhile Warlocks - Let’s all use the steps and aspects going back to D1. Or if you feel adventurous you could stack five grenade mods with the holds in the neutered void super and class. Your basic and best option is the most recently buffed arc class. Meanwhile warlocks get the stag and Sanguine robes - no range increase or been able to take the tracking from the sanguine rift? Or the stag been able to throw down healing rifts at a faster speed in crucible? The new “buffs” to the solar subclass basically funnels players and removes one of the funnest elements for a super. Along with the husk and hunter enjoying significantly better movement and crucible. Arc supers charge it’s health regen by sprinting and dodging (to gain an over shield in certain cases) is way stronger than any stationary rift. This season even having an over shield through dodging (though this is going where is the balancing act??) Though the hunters husk was never the insanity level of the OEM but still remained stronger than any warlock exotics for the history of the games series. Even the RAM in D1 is debatable vs the husk / OEM. In my opinion no where near as close as the strength and utility of the husk / OEM. Then the nerf for the D1 sun bracers (yes striking a small target triggers a good amount of grenades) for add clearing is GREAT fun, but during boss fights grenade damage doesn’t stack still? Do I dare say that d1 had it better for the bracers? Two solar charges off the bat with no need to activate the effect. I’m saying yes. The Monte Carlo turned this exotic into something useful as amazing - but still didn’t address grenade damage stacking in general or the new solar subclass buff. D1 sun bracers were better in general having two solar charges without the need to melee a soft target. The Monte Carlo buff was amazing btw and does turn the bracers into a fun exotic (but crucible wise? Average at best.) I’m sincerely hoping we get an oppressive darkness type buff to the solar grenades on the artifact <<?!! So basically wings of sacred dawn? Here’s is sincerely hoping and then starfire protocol. This is going to be a go to option for solar locks and the dual fusions may make sense in allowing the air accuracy penalties some respite. So a long post - but smashing bans, not announcing the changes and censoring posts? Great censorship and lack of communication with your community about upcoming changes and handing out week long forum bans (for saying warlocks get the D?) Laughable. Mature thoughts and peaaace!!!!

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  • Edited by Cruel: 12/7/2019 10:18:28 AM
    You are right brave man. Like a warlock main i'm crying, when i'm going to crucible, coz every time hunters and titans with OP exotics and OP skills -blam!-ed me off. I got very angry, when bungie turned nova warp into a shit after 2 weeks from new patch, BUT THE SAME TIME HUNTERS BLADES WAS CORRECTED A HALF YEAR AFTER! NICEEE THANKS BUNGIE!!! And now you are made from warlocks meme class in D community, thanks. Oh, i'm sorry, we are good in -blam!-ing PVE. YEAHHHHHH.

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    • Bravo! A very well written post with justified points. I actually felt as though I had to log back in to the bungie app to reply to this post. Bungie seems to afraid to make any real changes to the warlock simply because PC players will be able to do things outside of the box. Recent dawn blade changes certainly does cater to this. It doesn't matter that the majority of players are on console and won't be able to take advantage as much as pc players with mouse and keyboard style of movements. It's become clear warlocks are less then the other classes. Any changes aren't really well thought out. Lack luster exotics in general let alone PvP exotics. It's funny how bungie still hasn't fixed scatter grenade bounce and lack of kill ability on moving targets. How many years has this been an issue but still no update of fix? In some way I guess bungie recognises there is something inherintly wrong with warlock grenades as they are making changes (slowly) overtime to change the very aspect of warlock grenades to make them charge it before they have any real potential. Bungie seems to want to center warlocks around charged grenade ability. This is how they are making warlocks stand out. The thing is, whatever direction or plan bungie has for future warlocks, current players want some very basic changes but the lack of interest or replies for anything warlock related from bungie really makes the warlock playerbase (not much of a pool left on console) really disheartened. I feel as though we are abandoned by home base. All radio contact lost and we are stuck in space with no way to call home. Bungie, do you copy? Over. Bungie, how copy? Over. Bungie, do you read me? Over. Bungie, please respond. Over. * Static * Bungie, really starting to feel cold and left outside alone. Do you read me? * Static *

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      • Nice post good sir

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        • Edited by CornerCarrot: 12/2/2019 7:40:40 PM
          Keep posting we have to be heard!!!

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          • "war-lock buffs? must be some disabled kid trying to spell hunter buffs. dont worry kid, we'll get those hunters the buffs they need." -every bungie dev

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            • Very nice write up. It's unfortunate that warlocks have become gutted so much in pvp. It's so bad that at 4700+ glory, when i'm matchmade with two other warlocks, I get very scared and worried for the game and have to sweat my balls off to get a win because i know that warlocks suck. It's unfortunate.

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              • Very accurate

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              • Edited by Wraith: 12/1/2019 6:07:17 PM
                My god warlocks are starting to get annoyed. “ we want literally everything buffed everything supers melees exotics jump grenades neutral game and we want more healing and extra damage at all times otherwise we are absolute trash because we don’t know how to play with what we have” that’s all I get from every warlock post at this point. Maybe it’s not the class and it’s just you guys that have no idea how to play a warlock.

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                • dont care didnt ask plus you have no linked account

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                  • TLDR? My god man.

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                    • Even with mediocre supers and ability’s I mop the floor of lobby’s filled with OEM and arc battery/ wallhacks/ one hit melees/extending supers/ no skill damage buffs/ invicible dodges/impossible to kill panic supers/ sentinel which has everything/. imagine if warlocks had any of these things, imagine if we were actually on balance with hunters and Titans ability’s/ melee speed, ohhhhh The sh*t storm I could cause of the other class’s thinking they’re good but in reality the subclass/ability’s carries them.

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                      • I’ve gotten around a months ban before. My advice to not get banned is don’t insult people, or insult them and edit the post to something kid-friendly.

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                        • At this point we don't have any option but to rely on gunplay, skill and knowing the Ins N Outs of Warlock movement. Even with super mediocre exotics and perks I can still come out at about 2.0 average efficiency in the Crucible. That being said we seriously need an update that addresses our lackluster exotics. I'm glad for the Wings of Sacred Dawn changes that are coming but more needs to be done.

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                          • Well said man. Thanks for this post, sadly Bungie wont address it.

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                            • Edited by pcln3806: 12/1/2019 8:24:25 PM
                              I think in general there is an issue with balancing/ balancing classes. it sorta seems like once an exotic is made on one class, an exotic made on another class can’t be too similar. I would say this mostly for foe tracers vs salguine, but also for things like mask of the quiet one vs stag. This makes some sense in my eyes as warlocks have (generally) the worst melees in the game, but they also have the most melee based exotics while hunters have a crap ton of grenade based exotics. If this whole system does exist, it would explain why many of the exotics rely on class specific abilities, but this introduces the problem of those exotics relying on how good said ability is and if the exotic matches the uses of it. I mean, seriously, when was the last time you even [i]heard[/i] of vesper radius? It would have been pretty good on hunters as you are close to enemies anyways for all of the bonuses. The whole exotic creation thing may also be the reason why warlocks have so little exotics compared to other classes. (Granted, warlocks don’t have things like trick sleeves or stronghold, but in general, exotic armor quality/ usability on warlocks is just slightly above those two. Don’t get me wrong I really don’t want a OEM esc thing for warlocks, but exotics either need to be amazing at one specific thing or widely applicable, most warlock armor does neither)

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                              • Good to see you’re back in the fight!

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                                • Only 2 exotics worth using on a warlock are passive gains and one happens to do something... ophidian aspects and transverive are incredible BUT their our only options... I’d like too see most of the worthless pieces get reworks. Especially the exotics with really nice designs... look at eye of another world or the stag (ornament). Both of witch is use if they weren’t so bloody useless in PvP... Hunters and titans have their fair share of worthless exotics both in PvP and pve but warlocks get it the worst... in D1 exotics all had a part to play or excelled in one particular way where as D2 most exotics take more time trying to activate the perk over actually using it in a real situation.... or simply too passive to notice a difference..

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                                  • For sure, OEM is one of those exotics that should never have been implemented into the game for it promotes reckless plays. Same with arc battery mod.

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                                    • Edited by NicoNekomancer: 12/1/2019 5:35:02 AM
                                      hb4 the dislikes and other classes saying warlocks are already good the only viable exotics currently for pvp are ophidian, nezeracs, and transversive steps change my mind edit: forgot contraverse

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                                      • You might want to edit out the part of the post that talks about your previous post that was removed. Some of the ninjas are trigger happy about shutting down posts that even mention other posts that were removed.

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                                        • I’m in a wait and see as far as these changes go. But, if they are as bad as they look on the outside, forums are going to be salty as hell. I’m just hoping they don’t nerf void

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                                          • I'm seeing alot of people talking about bans, posts being locked down and outright deleted, sounds like people abusing their authority if you ask me...

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                                            • You're over thinking it. Theyre just nerfing bottom tree AND adding Zephyr Prime.

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                                              • I'd say that aspects are the best pvp exotic in the game (for gun play anyway)

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                                                • Ya give us oem and let’s see how many tears flow through the forums... devs are a joke

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                                                  • Bump

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