High impact fusions (wizened rebuke and Erentil) should not be able to roll backup plan.
Regardless of their lethal range (Let's be honest, it's way too much.), part of countering fusions, especially of that archetype, is sound queues. You hear it charge, so you bait the shot and then punish. Simple up close, annoying when you get mapped at a distance you should have been safe.
Also, the disadvantage of high impact fusions is their charge time. It's the longest in their class, as it should be.
Backup plans eliminates both of these. Sound queues go out the window. Charge time becomes nonexistent. And the lethal range doesn't change very much at all. Certainly not enough to warrant the advantages of the perk.
So in short, high impact fusions should not be able to roll with back plan, as the perk currently eliminates the key disadvantages of the gun with no drawback and eliminates a key aspect in countering the use of fusions, i.e. sound queues.
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Edited by blade329: 9/23/2019 5:31:07 PMTranslation: "Waaaahhhhh, I got killed by a fusion rifle. It's not fair. I'm a PvP god, so I should never lose. It's not fairrrrrrr....." Nah, you nerf boyz never think these things through. You get emotional about guns that give you hard time, but never think of the consequences. These guns are the best defense against raging shotgunners, so I say, "Get lost".
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I say just remove it from all fusion rifles, and then bring back Plan C. But they should buff low-impact fusion rifles. They suck major ass.
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Why so shot gunners can be unchecked even further? Nah
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I've discussed this with someone before. Might have been you. Its a good suggestion tbh.
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Edited by Amazinite: 9/22/2019 11:08:04 PMHot take: no non-exotic fusion rifles should have backup plan
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I main a fusion rifle. I agree with this. Back up plan needs to go.
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I disagree.
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Honestly....it just makes it a bit more inconsistent. I prefer opening shot
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Here is what you can do in the time it takes to charge up and fire an average fusion rifle without backup plan: Fire shotgun twice Shoot 2 arrows 3 bullets from 120 HC 4 bullets from 150 HC 5 bullets from 180 HC Full clip of recluse 2/3 clip of bygones 3 sword swings 2-3 sniper shots Drink 1/2 of a beer 2 bites from taco Use the bathroom (Maybe 3 bites from taco IDK)
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I'd rather they remove Backup Plan as a perk and bring back Plan C as a High-Impact Fusion Rifle. If you want the perk, you use your Exotic slot.
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Yep, BP is maybe too strong on legendary fusions, as it used to be an exotic weapon called plan-c in d1, and is now just a perk. At least plan-c took up an exotic slot. I'd be ok if that was still the trade.
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[quote]So in short, high impact fusions should not be able to roll with back plan, as the perk currently eliminates the key disadvantages of the gun with no drawback and eliminates a key aspect in countering the use of fusions, i.e. sound queues.[/quote] I mean yeah pretty much. Fusion Rifles aren't inherently weapons that should be hot-swap kind of weapons like sidearms, so a perk like Back-Up Plan is rather counter-intuitive, more so with the high-impact variants. Plan-C worked alright though since it was exotic.
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So many people use fusions you cannot win an argument here no matter how legit your points are. They'll be like "ehh but it's so easy to dodge fusions and play against them if you're skilled". Yeah sure my titan and warlock will do just fine.
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I miss Plan C.
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I mean, a lot of guns need nerfed, Revoker one shot body shot at full health, Recluse accuracy, fire rate and TTK, Not Forgotten two tap headshot, Dust Rock or any shotgun that can one shot you by like 15 meters away with maxed range, almost all grenade launches that takes primary or special slot, Bygones that can two burst from scout rifle range, even Erentil and the IB fusion rifle. If Bungie does nerf the fusion rifle then they need to nerf everything else listed above. Same goes for classes, if you nerf titan super, then nerf blink shotgun, or warlock melee. You can't just nerf one thing unless literally every player is using it. As it stands right now the game has broken weapons but at least they have multiple weapons and not just one or two. I would take the multiple metas right now, over like back in D1 days when it was either Thorn or Last Word.
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Honestly this is a valid point objectively. Why should the highest impact and longest range archetype be able to subvert its slow charge time with a perk as simple as back up plan? Its easy to have procced every single engagement you get into. I have 1400 kills on my Shock and Awe and some of them just are not ok. I should not be able to turn around when getting shot in the back and bean somebody from 20 meters instantly. Absolutely insane. I think its fair to have this discussion and want the perk removed from this archetype because the perk literally covers up the archetype's weakness. Thus this makes tons of other perks absolutely useless and creates power creep for fusions if the perk is just left as is and another even better perk takes its place. It needs to be scaled back a bit in some form on certain fusions.
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Back up plans should just get the same treatment as rifled barrel. By that mean is if you equip back up plans in increases spread during the perk being active and decreases over all range.
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The ranges this fusion kills is how its always been, I'm not just talking Forsaken and forward. The Vacancy, Thesan FR4, Saladin's Vigil, and Main Ingredient were all good and acted the exact way they do now. Of all the perks this one is you're issue, not even the best one for your first gripe and is best used in close range.
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As an avid Fusion Rifle user, they need to be toned way the hell down. A charge time does not dismiss the fact you can still pre fire it. With double scavenger perks you can literally run around the map lasering people from scout rifle ranges. To be clear, this could not be done in D1.
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All the people downvoting this are -blam!-. The perk negates the only downfall the weapon type has.
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A perk that counteracts a drawback to a weapon is a good perk. With backup plans, you need the foresight or reaction speed (depending on the situation) to swap to your weapon, charge, and fire. I will say this. If I had to think of a balancing adjustment for backup plans, I would simply reduce the amount of time it's active to prevent it from shortening the charge time on more than one shot on a high-impact, while still allowing it to shorten charge times a few times for the lower-impact fusions to allow two-bursts.
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It's 100% fine. Stop calling for nerfs.
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Petition to remove fusion rifles from the game
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You ever been killed by a precision frame fusion rifle? Both the tempered dynamo and the epicurean have backup plan, and are pretty good to use in the crucible still. And you don’t even need backup plan either. A max range erintil can work just as well with any person who knows how to take advantage of radar. I would guess you would complain about that next with it’s envitable nerf. Let me guess. Your a shotgun stompie hunter who is tired of getting countered by erintils? I wonder. How angry would you be if there was a severe shotgun nerf or even a stompie nerf somewhere next season? You would probably have to change your load out quite a bit, and would then complain on the forums trying to argue against the nerf. Ahh, the bungie forums. Be careful what you wish for. You might find it having unexpected consequences in the future.
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Or just nerf erentil.... Problem solved, all the other high impact fusions at least make it slightly on the scale of balanced. Erentil is just so blatantly busted with its range it’s baffling it hasn't gotten nerfed.
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So what you’re saying is... nerf fusions? For real?