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Destiny 2

Discuss all things Destiny 2.
Edited by Kevin: 9/15/2019 6:43:43 PM
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Kevin

The Raid Revive System

It really needs to change. I’d say one of the underlying issues in Raids is that there aren’t as many hero moments any more because every time there’s an opportunity for a fireteam to 2 man the remainder of the encounter they get wiped because of the timer. Go back to the old system or at least just remove the wipe timer. Edit: All the "Get Good" and "Don't Die" posts obviously completely missed the point of this post, because if they had taken a second to read and understand they would have realized I'm calling for Bungie to stop force wiping an entire team because of a slip up and to let the remaining fireteam make the call whether to wipe or try and clutch. D1 Hard Mode Raids made you improvise when things didn't go according to plan. Someone die across the bridge in Crota? Welp, we have to improvise, fill in the gaps and try and keep going. Did the blessing for some reason not transfer during Totems and someone died? Better try and fill in fast. In D1 Bungie gave us room for error and the ability for the best raid teams to adapt and overcome mistakes. Now, the entire team gets wiped because of a timer. Look a Gahlrans Deception, perfect example of potential hero moments if someone dies and can't be revived. The living partner has to poentially avoid Gahlran, take out the witches and ogre, and transfer buff all by himself. Completely possible, but because of Time constraints the entire fireteam goes down. If anything it takes less skill for Bungie to wipe everyone than to try and clutch.

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  • AWhen D2 launched you had a short window to pick someone up or you wiped. This virtually eliminated "Hero moments" because you quickly failed if you didn't pick someone up, so once you were out of Tokens and had Guardians down your fate was sealed. One of the main goals of that system was to encourage teams to revive their teammates because it feels bad to sit around in the dead box not contributing. We got a lot of feedback about this and made a change to the 2:30 pool of time. As long as you are diligent about reviving your allies you should have a decent amount of time in the end for the remnants of your fireteam to beat the encounter in spectacular fashion. That's some of the thinking behind the current system anyway. I'll pass along your feedback to the team about possibly adjusting this further in the future.

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