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Destiny 2

Discuss all things Destiny 2.
Edited by Xc_LuxZenRa: 5/4/2019 6:56:09 PM
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Enhancement Core Discussion! Gather up!

Make Enhancement Cores FARMABLE.

69

Bungie made the right Decision.(leave it alone)

37

Revert to Masterwork Cores and make em Farmable

193

AWWW SHIT, HERE WE GO AGIAN!

110

TLDR: Bounties are lack luster along with the other options to obtain cores. would you not rather them be added to loot pools of activities you would enjoy? we can all agree cores are easy to obtain. my method uses more of the game giving the player more freedom and of course, you could grind to your hearts content all the while respecting your time. [b]~~~~~~~~~~~~~[/b] the Community has a Big issue with Enhancement Cores(Not Masterwork Cores). I decided to break down a few "walls" Gaming companies use to either Expand the grind or "milk" you of money so you understand what exactly is going on here. 1) The first[b][u] Pay Wall[/u][/b] we are all aware of. they are called DLC or Subscription based Games. you must pay for the content or be locked out. We don't necessarily have an issue with this Type of Paywall. 2) The [u][b]Patience Wall[/b][/u] is when we are locked out of content for a certain amount of time. there was a quest I believe in D1 where you had to wait until Arms-day(Twice) to progress further in the First Curse Quest to obtain the sister of the Last Word. Idk about you but I didn't favor that model at all. it is also expressed in our new Annual Pass witch is a bit less "punishing" I would say. still most players would rather have a traditional DLC Expansion. 3) The [u][b]Pressure Wall[/b][/u] is used constantly in Destiny. they are most prevalent in Everse. For example I never got the ornament for The Thorn even though it looked liked a beauty. This pressures the player into spending money for an illusion of a limited time offer. in reality they do not need to be limited because it is just a code....the code for that ornament is just deactivated. This is also done with engrams. if you want good rolls for the everse armor you are "Pressured" into spending money. This is also evident when they increased the Exp. Required to level for engrams. First it was snuck in so nobody noticed and then they "Fix" it by doubling the exp. needed to further incentivize paying for engrams. [b]Can you guess witch method is being used when it comes to Enhancement Cores?[/b] you Guessed it! [u]The Patience Wall.[/u] The main way to obtain Enhancement cores is to do [u]Weekly/Daily [/u]Spider[u] Bounties[/u](what a chore, am I right?) and next season we will also have Gunsmith Bounties that provide Enhancement cores. The Patience wall is used to limit how fast we can infuse our gear and try out Certain Builds. This Method goes against what makes a looter shooter fun and is driving away players. in any other game(warframe as an example), they are not limiting how many Times you can FARM for a Resource. This is Respecting the players time. Especially those who do not play as often as the Hardcore players. If you are asking me I honestly think this type of wall being used in Destiny 2, in regards to enhancement cores, is [u]Lazy Game Design[/u] that extends the grind in a needless way. when knew content drops we all look like cabbage patch kids because we lack the cores to infuse our gear. it is really harsh on newer players. some of you will say that is not the only way. the examples given are 1) [u]Master-weave Cubes [/u]witch I don't have an issue with. they are very scarce and not easy to accumulate aka Not very Farmable. 2) [u]Legendary Drops.[/u] the legendary drops give you a chance at Cores. many of you may not realize it but this is considered a Double RNG Wall in my point of view. not really a great farming method. 3)[u]Curated roll Drops.[/u] They are hard to come by and offer 7 cores if dismantled. again that is not really FARM-able. can you now see how Bounties is a Hinderance as oppose to a fun way of Infusing your Gear? and the other options don't sound soo Enticing. What I am suggesting is to make us [u][b]Capable of Farming Enhancement Cores[/b][/u]. now for some strange coin of a reason some players argue that it would make Enhancement cores [b][u]EASY to Obtain[/u][/b]. I am asking you, the Players, to tell me how is a Bounty that limits how many cores you can obtain within a day/week HARD? If you want a reference to what hard is please take a look at Sekiro/warframe. In those Games hard is determined by how skilled you are at completing a task. in Destiny for some players Hard means Being [u][b]UNABLE TO FARM[/b][/u] a certain Material. In my eyes that is completely Flawed. My suggestion would be to do what a normal Grinding game would do witch is allow us to Farm "Challenging Activities" for the CHANCE at enhancement cores. what I am suggesting Respects both Bungie's time and the player's time. We get to visit old content that would other wise be irrelevant and have a good time while using the Magical world Destiny has Provided for us. For Example. Escalation Protocol, Blindwell, and The Reckoning( of course the raids...chill lol) could be Amazing places to add Enhancement cores to the Loot Pool. if you feel like they are too easy bungie could increase the Difficulty like they do with Strikes. Option one is normal so you could farm for the Gear you are looking for while Hard Mode allows you to farm for the gear and for the chance at Enhancement cores. You may be wondering about the New players. How will they get to infuse their Gear? I would suggest For them to revamp The Lost Sectors. make it so they have a difficulty option like strikes. you can even add more yellow bars too defeat. obviously the Drop rate can be tweaked for the appropriate activities. Bungie could even incentivize Fireteams of 2(Max for lost sectors) for an increased chance of the Drop Rate for Enhancement Cores. [u]Consider this a Step in the right Direction. [/u][b]Does this not sound far more enticing than the limited Bounty Method we have now?[/b] it kills two birds with one stone. the world is used to it fullest while still keeping the players engaged. as it stands now most of us are Holding Cores for next season because we want to by pass that PatienceWall. I am all for the hardcore players and with my Heart of Hearts I would say this would be a change that is more than welcomed. the question is will bungie ever do it? many people voiced their disdain towards the Sonic Movie and The directors decided to Fix it. why can't we stick to our guns and make the change happen here in our beloved world too?

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  • Wow. I thought my poll was the first and only. They really been burying this stuff.

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    • Well I gave my opinion on enhancement cores and got band from the forum for three weeks because of bungie bull and a vindictive monitor aka ninja ...... so here’s it again my opinion “ remove enhancement cores from infusing “

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        But they are farmable now

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        • 😭😭😭Cozmo😭😭😭Deej😭😭😭Dmg04😭😭😭 where art thou!?!?😭😭😭😭😭

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        • Pikachu! Pika pika!

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        • Infusion costs only 5000 glimmer if you infuse the same named item. Cores should only ever be used on rare weapons and never on armor. It's not Bungie'a fault you're too stupid to understand a very simple system. We're not doing US taxes here.

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          • rawr

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            • Option 5: Remove those mother-blam!-ers!!

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            • Valiant effort here made with a very positive tone. That’s commendable. However, you seem to ignore the notion that infusion cores were put into place specifically to stifle leveling. There’s no other definition of “meaningful choices”. In which case, they actually aren’t easy to get without sacrificing a significant amount of time doing what I actually want to do. You’re basically asking Bungie to fully integrate cores into the economy, such as it is. Ironically, if that had been the goal, it would have been done in the first place. Here’s where your proposal loses water, at least for me - if they just removed cores from infusion, we’d all be doing all the things you listed anyway. They don’t need to do a lot of extra work to get people playing those modes, or shore up the base for next release. Everyone accepted the masterwork system. Personally, I thought it was too expensive. Others did, too, but the concept is solid. So much so, that we mostly liked it when armor was added. If anything, they should remove cores from infusion AND follow your advice to give us [b]Masterwork[/b] cores a bit easier, and give us the ability to change armor to solar, void or arc protection, and add enhanced perk chances on all armor sets. I’d spend $60 on that.

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              • Huh? Was too busy listening to that cover to read, lol. Um this’ll probably cover it: #RemoveCoresFromInfusion.

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                • You want to know the real point bungie has? Destiny is not a game for casuals. If you want to make “builds” or pve all day this isn’t the game for you. Bungie doesn’t care about you because you don’t put the money or time into this game that an actual player can. Stop with your continuous blabbering because no one, including the game developers care. You are a minuscule minority who can’t even move out of their parents basements.

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                  • Increase the cost of cores for infusion to 5 or 7. It just feels a bit cheap at the moment.

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                    • Add 1 cor to every strike? Give people a reason to play strikes? Make killing the wanted enemy in a strike drop a masterwork core? Either one really

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                      • Also yeah You're more likely to have them be made farmable than having the completely removed

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                      • OP spent more time making this post than it takes to get cores.

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                        • Enhancement cores have zero effect on me because once they became a thing, I quit playing.

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                          • The amount of time it took you to write this you could have got about 20 cores. 847 cores and I haven't even been trying to get them. Just dismantle all the crap and do the scrapper bounties when you get them. There is no issue

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                            • Dark souls games aren't hard. Just tedious . Change my mind

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                            • I don’t watch thots

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                              • Edited by reenry: 5/5/2019 6:55:12 PM
                                They are farmable. Farming stuff in games are normally boring and no one wants to do it. But do it again

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                                • I'm not sure exactly where I stand within the Destiny community, but when it comes to masterowork/enhancement cores, I've never had a single issue. I do play a fair amount, but more than this, understanding how to get enhancement cores aside from The Spider isn't difficult in the least. While it is up to a certain amount of RNG, scrapper bounties are a fair constant for me and not difficult to re-acquire on a constant basis. Some weeks I barely play and mainly knock out the stuff on the director and through this, between cores popping out of gear, enhanced matterweave and scrapper bounties, I usually get at the very least twenty cores per week. And that's not counting Spiders bounties which are stupid easy to get. Spend about half an hour on the Shore and your guaranteed to get the ghost fragments needed for the necessary bounties. As for the bounties themselves, they typically take anywhere from one to five minutes to complete, depending on a bit of luck for the HVT bounties or simply going back to orbit and popping back in the zone the HVT is supposed to spawn in. While I understand the plight some people face when not having enough cores, all I can say is better understand the games underlying mechanics in how these items are acquired via RNG and use it to your advantage. Let extra crap go to your postmaster if you have the three scapper bounties. For the Vanguard takes no more than ten minutes, whether it's getting kills with your weapon types or opening the chest. Lost Sector scapper bounties shouldn't take more than five minutes, no matter the case. Crucible scapper bounties should only take one quicklplay match depending on which Crucible scrapper bounty you got. The ones for headshots and ability kills should take only one match. The one for capturing zones could potentially take longer depending on whether or not you get a control match over clash. Between all three characters and Spiders bounties, over the course of the week between resets, should take roughly: 30 minutes per character for 20 ghost fragments. So 90 minutes there. The Lost Sectors are five minutes each, if not less. So that's another 45 minutes total. The HVT's can be hit or miss. Assuming the HVT is still alive or available when you arrive to that zone, it should take about ten seconds to flatten any HVT. If not available and assuming you have to re-instance, lets just go ahead and say another five minutes per bounty. So, in total over the course of SEVEN days, it would at the absolute max take three hours to take care of all of Spider's bounties that deal exclusively with the cores. And that's not mentioning the fact you can easily pick up at least two cores per day for 30 legendary shards, which you should easily get while doing these bounties too. And that's not to mention the potential for a scapper bounty to pop up while doing these too. The math is against you my friend.

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                                  • Where is the TLDR for your TLDR?

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                                    • I’ll vote and upvote but that was too long so I didn’t read. 🤣👍

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                                      • If it was hard to completely remove them I doubt anyone would complain if bungie just gave us way more. Like no matter what we do we get two. Or give us 3 every time we rank up. No the current system is there to extend play time. Keep players playing everyday. But what it does is make players not want to play.

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                                      • did bungie remove my thread from the trending tab? I cant find it their or on the new tab. very odd.

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                                        • I'm gonna say this like I said before: i don't care. Remove em, keep em, I'm sitting on like 300. I've never had a problem obtaining them. Hell I even masterworked a full set of armor. Not gonna hurt me if they remove em.

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