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Destiny 2

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4/22/2025 10:56:32 AM
21

The Lighthouse and Trials - Why waste my time

3400 Hours later and not one of them in Trials. Since the changes I took a chance and its worse than ya'll say. No , but it sucks -blam!- and I don't like to complain about any 1 class ... Hunters in Trials/PvP - Invis,smoke,dodge...The invis was not that like it is now. You could see em before the changes. I admit, I'm not as good anymore. My eyes are worse, my reaction time is down, Im f-ing colorblind, I don't care as much and Hunters are literally invisible!! Smoke me? yer dead , pissed off and rage quitting. We've all done it. ... 3400Hrs over 7yrs ... not much. but enough....everyone is or has already quit . What's the point to get 3500hrs? Biggest disappointment .. and you killed Destiny 3?? For Marathon?? It's goin down....sad
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  • You shouldn’t waste your time in Trials. It seems like you are like many of the “new” players flooding trials since the rework; looking for loot without having to do much to earn it, at the expense of better players carrying you to get it. Staying out of trials will spare you the frustrations of being fodder, as well as spare another player from potentially losing their flawless. My view may or may not be popular, but I think Bungie’s “the more people the better” approach to Trials just isn’t it. Having better rewards will get more people that actually want to play trials to play trials; just giving out loot frivolously to anyone who participates just invites people that actually don’t want to play trials, they just want easy loot. There is no incentive for them to get better. All this is accomplishing is them being easy kills, and most likely end up ruining someone else’s flawless attempt (as opposed to losing because the better team beat you). I know Bungie tried to mitigate this by having an easier passage, but bad players will just bypass that and go straight to the lighthouse passage for an adept. There is a way to make things easier for bad players without messing with the experience of better players; the mercy feature mitigates a game that you lose because of matchmaking working against you. There was no need to remove it with the rework. Also rework the protection system so that if a player leaves while you are down at most 2 wins (3-1 for instance) you still get protection (Bungie acts as if people don’t leave after round 1, or the protection timer is hit, or lag out). I’m not saying Trials should only be for “the elite” few, but too many times I’ve personally seen people either with load outs that make you think WTF or they just have zero game sense (a lot of the times both). Maybe Bungie could provide tooltips at Saint-14 that can provide players with information about the benefits of a good load out, staying close to teammates, etc.

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