Brawn needs a massive change. First of all actually boost our health massively as it states. Double or even triple our health.
Secondly there is not always a powerful enemy around for you to kill and if there is one, you do have a very high likely hood of dying to them. The health you get from killing an orange bar is so low that you might as well down yourself.
You also have that issue of were the last enemy that you do kill takes you down to 1hp and then you are screwed in the next encounter. Honestly the best strat here is just to -blam!- and have your teammate revive you.
So for the change here, just give us health upon any kill which scales by the level of the enemy that you kill, essentially just give us Unrelenting. But we all know that the best decision here is to just remove this -blam!- modifier.
I really do hate these new modifiers. Haste, Brawn, Oscillation, and the other new ones. For most of these there is no saving them due to them being an -blam!- idea to begin with.
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