An easy way to turn those 3 similar exotic armor pieces into viable choices is :
· 20% grenade/class ability/melee energy on ANY kill (ability/weapon/shatter etc).
· The 20% is unaffected by the ability energy scalar, much like Lucky Raspberry.
That's it.
The problem with these 3 exotics is that they all get outclassed by other generally better options, such as Inmost Light. And that's sad because Inmost Light affects all abilities.
I assume this would be a very easy change technically as well.
-
Most exotics could be combined to make them functional ala dire ahamkara, realistically destiny has always had an issue with tiered loot feeling arbitrary. Handfuls of weapons seem to work and same for armor all the real "effects" have always been in heavy competition, making buildcrafting inaccessible without hundreds of hours of farming, and the results being either broken or only mild improvements
-
I think it should just do like about 40 on a kill, 30 on a hit and 25 on a miss so overall downtime is way less while not being broken, and for coyote, flat 35 on use and 45 when by 4+ enemies