They are modeling what not to do.
They show us how not to run a business.
They remind us how people or a company can be at the top of the industry, then drop the ball.
They teach us how not to recover from failings.
They provide an example to game devs of the future how not to make a game.
They're doing so much, maybe we should thank them. Without examples of the worst, we wouldn't know the better.
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Yet you were on lapping it up an hour ago. I agree with Wrench 0/10.