I can imagine this post as an episode of Scooby Doo. The authorities blame Pete Parson, but when the kids remove the mask, it's actually the player base. Years and years and years of apathy and justification of one bad decision after another were the REAL Destiny killer. And that is the truth.
I haven't paid for an expansion since Beyond Light, never purchased a Dungeon key, and my last paid season was Season of the Lost, so I won't be going to jail. I jump on a couple of times a week to play the Nightfall or maybe do a little bit of Iron Banner, so like Ivan Drago said, If it dies, it dies.
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The player base didn't kill the game !! You are !! Most of us here have supported this trash not only by paying for it but by playing it over and over !! So your a fool to say that the player base killed the game. Management reflects Leadership!! Pete Parsons Bungod Bungie all along him and his Execs he fired !!
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...and management reflects customer expectations. And customer expectations have been in the basement for years. Expansion comes out and is widely panned as underwhelming. Season content is threadbare and seasonal activities are seen as just a means to sell cosmetics. But then new expansion comes out to record sales. Rinse and repeat. I am withholding my financial support because what they release is not worth my money. I am one of the few people who was actually doing something constructive to try to fix the game. Corporations don't change because people complain. Corporations change because customer behavior changes and it has a negative impact on their bottom line. By continuing to support the game, even though in your own words it was trash, you were just reinforcing that leadership could continue the status quo. And they did. Sorry if the truth hurts.
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Each new expansion didn’t release to record sales, that’s at least partly why there will be no more D2 expansions. “During one recent meeting, a company leader told attendees that sales of each expansion had declined year over year, including June’s The Final Shape” https://www.bloomberg.com/news/newsletters/2024-08-02/sony-s-bungie-maker-of-halo-and-destiny-faces-reckoning-after-mass-layoff
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Perhaps I confused sales with player engagement. I believe it was reported that Lightfall had a record number of active players at release. Perhaps much of that decline was due to typical player attrition of a long-standing game. If management had listened to player concerns, maybe that could have been reversed. But management didn't listen because they knew they could always depend on the hardcore fans no matter what.