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publié à l'origine sous : How To Balance Shatterdive:
Modifié par firerwolf : 9/15/2021 6:48:56 PM
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All of the ideas are awful. How is it fair to make it use a Merle charge. How is it ever fair to make an ability that doesn’t do damage cost a melee charge? Why should hunters have to use two charges for a kill? How is that more reasonable than people learn to avoid it? And the running start air thing doesn’t work currently for Titans and shouldn’t be applied to a class that shouldn’t be charging at enemies. Also you have to stop running to throw the grenade and freeze no longer works as long so it would make stasis useless for hunters.
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  • Modifié par ZayOsiris Gaming : 9/15/2021 9:18:26 PM
    [quote]All of the ideas are awful. How is it fair to make it use a Merle charge. How is it ever fair to make an ability that doesn’t do damage cost a melee charge? Why should hunters have to use two charges for a kill? How is that more reasonable than people learn to avoid it? And the running start air thing doesn’t work currently for Titans and shouldn’t be applied to a class that shouldn’t be charging at enemies. Also you have to stop running to throw the grenade and freeze no longer works as long so it would make stasis useless for hunters.[/quote] You & I both know that’s not how the grenade is being used. [url=https://twitter.com/drewskyschannel/status/1430637885326336004?s=21]im going to use this tweet by a popular streamer to illustrate my point[/url] Shatterdive, in its current state; is un-counterable. There’s no back peddling in CQC maps. There’s no avoiding it, when you’re slowed. Theres no reacting to it, in time to plan your next move. And There’s no avoiding it in team play Scenarios, with triple stacked Revenant hunters all using this ability. This past trials rework was fantastic. I won’t take anything away from what they did. But the sandbox itself has a few outliers, and this one sticks out like a sore thumb. It needs to be addressed. And the best way to go about such a thing, is to make the glacier grenade have a startup animation to prevent aggressive & panic moments. And if your concern with this was how it would affect PvE; make the startup animation stun combatants caught in the forming mist. Giving the grenade an additional utility. Otherwise; that’s my take.

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  • So the only options are to make it completely useless and punish hunters by making their class worse with no good options? Because that’s what all those suggestions are. It’s the community’s response to anything good hunters have. I don’t see demands for handheld super nova to be nerfed even though it can’t be countered.

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  • [quote]So the only options are to make it completely useless and punish hunters by making their class worse with no good options? Because that’s what all those suggestions are. It’s the community’s response to anything good hunters have. I don’t see demands for handheld super nova to be nerfed even though it can’t be countered.[/quote] That’s a sign of your own skill. I’m not saying other classes don’t have their cheesy moments, as well. In fact; nearly every class in the game now has some form of a “one hit kill” ability. But this isn’t just that. There’s no build up. No tactic. No skill. No penalty. And no reason why bad and skilled players wouldn’t use this, when the going gets tough. Your sweaty options in game should come down to what weapons and abilities YOU feel comfortable using. Not because the game hasn’t balanced it. You do realize players here also said that the original OEM, Wormhusk, Contraverse holds, Antaeus wards, Gwisn vest, Geomags, etc weren’t broken. And that other players should just “Get good”. You expect to sit here and have this same conversation about Shatterdive, and tell me everything is ok?

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  • There is no skill to handheld super nova. I know, I’m not good at pvp and I can destroy with it. Does it need to get nerfed? No. Note does shatterdive. Just stop running into tight spaces after hunters. Also all those exotics, because they are all exotics not abilities, we’re changed because they weren’t balanced but none of them were ruined. The changes suggested in this post all around would ruin the viability of stasis hunter particularly in pve. Because none of these changes suggested could be pvp only, they would have to ruin the subclass in pve as well.

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  • Modifié par ZayOsiris Gaming : 9/15/2021 10:20:14 PM
    [quote]There is no skill to handheld super nova. I know, I’m not good at pvp and I can destroy with it. Does it need to get nerfed? No. Note does shatterdive. Just stop running into tight spaces after hunters. Also all those exotics, because they are all exotics not abilities, we’re changed because they weren’t balanced but none of them were ruined. The changes suggested in this post all around would ruin the viability of stasis hunter particularly in pve. Because none of these changes suggested could be pvp only, they would have to ruin the subclass in pve as well.[/quote] Handheld requires timing, doesn’t block off enemy fire. Deals self damage, and has a limited amount of time it can be held. Even contraverse holds doesn’t grant the insane amount of damage resistance it use too. So no, it’s balanced. Annoying to die too, but there were ways to counter it before you got to that point. HHSN & SD aren’t on equal footing, right now. Although they should be. Also; I’ve mentioned this a few times here, but there’s an upside to adding a few seconds in between activation for the glacier grenade. 1. While the mist is forming into crystals; any combatant caught within its radius is stunned & blinded until the crystals form. Giving this grenade an added utility for PvE. PvP; the mist has no effect, and acts as a startup animation before the crystals shoot out in their traditional or enhanced formation. How’s that?

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