The easiest way to balance this, would be to make [u]glacier grenade crystals[/u] have a brief startup animation, akin to lightening grenades, or axion bolt grenades.
You would throw the glacier grenade, Stasis mist would begin to form around a small area - until spikes shoot out, in its traditional, or enhanced form.
Giving players (who’re caught in its space) a chance to avoid the crystals, & potential shatter dive combo. This would effectively remove the ability to instant shatter dive on panic, or aggressively push an opponent with that specific ability.
Yes | No ?
Edit;
[u][b]I’m seeing some really good suggestions, such as:[/b][/u]
• Making shatterdive consume a melee charge
• Making shatterdive require a running start
• Requiring Glacier Grenades to be fully formed before shattering
All great suggestions guys. The rest of you, you probably wanna keep hitting that drawing board. I still appreciate your take(s). :-)
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Modifié par 123TheCloop : 9/14/2021 10:52:09 PM[quote]The easiest way to balance this, would be to make glacier grenade crystals have a brief startup animation, akin to lightening grenades, or axion bolt grenades. You would throw the glacier grenade, Stasis mist would begin to form around a small area - until spikes shoot out, in its traditional, or enhanced form.[/quote] personally no, this is a bad idea. at the end of the day glacial nades on warlock and titan are balanced. I dont see why Hunters should force a rework of an already working and balanced nade. I said it previously to someone else, but shatterdive needs to be tied to melee regen which is inherently tied to strength stat, even at 100 strength your melee cooldown will be around 43 seconds. for shatterdive I think this is fair if you also factor in 100 discpline giving a 53 second cooldown. now there are ways to improve regen on said abilities but this imo is a more balanced approach as your "forcing" a build option that requires some effort to get into a viable state [i]rather than its current form of just slapping on shatterdive and having back to back shatterdives with no penalty. [/i] the fact in trials I can chain shatterdive back to back within what I believed was a 10 second window is to be frank -blam!- stupid. its literally a stasis version of ballistic slam which is well tied to strength because its a melee and has activation requirements like jumping in the air while sprinting. I dont see why shatterdive isnt "seen" as a melee in terms of regen and activation requirements.