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Destiny 2

Discutez de tout ce qui concerne Destiny 2.
Modifié par ZayOsiris Gaming : 9/15/2021 8:06:00 AM
25

:: Ice Breaker :: Destiny 2 Rework :: Concept Design ::

[u][b]NAME:[/b][/u] • Ice Breaker [u][b]EXOTIC TYPE:[/b][/u] • Sniper Rifle [b][u]WEAPON FRAME:[/u][/b] • Adaptive Frame [b][u]AMMO TYPE:[/u][/b] • Special Ammo [b][u]ELEMENTAL TYPE:[/u][/b] • Solar [b][u]FLAVOR TEXT:[/u][/b] • “Please replace these components if use causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR.” [b][u]WEAPON STATISTICS:[/u][/b] • Impact: 70 • Range: 100 • Stability: 34 • Handling: 37 (56 w/Catalyst) • Reload Speed: 0 • Zoom: 45 • Aim Assist: 63 • Recoil Direction: 60 • Rounds Per Minute: 90 • Rounds In Reserve: 0 • Magazine: 12 [b][u]WEAPON PERKS:[/u][/b] • Chambered Compensator. • Accurized Rounds. • Quantum Combustion. • Hand-Laid Stock. [b][u]INTRINSIC PERK: (No Backpack)[/u][/b] • Kinetic final blows grant stacks of “Quantum Charge” & slowly load special ammo into the magazine. • Stacks up to 10x (or 20x w/Catalyst) • Increased Precision damage, & explosive radius based on the number of “Quantum Charge” stacks you have before your next shot. • Picking up special ammo slowly grants ammo, over time. [u][b]PvE[/b][/u]: [i]Minor Combatants[/i]: 1.25 seconds. [i]Major Combatants[/i]: 5.0 seconds. [i]Boss Combatants[/i]: 5.0 seconds. It’s [u][b]PvP[/b][/u]: [i]Guardians[/i]: 2.5 seconds. [i]Guardians In Their Super[/i]: 5.0 seconds. [b]Special Ammo Pickup[/b]: [i]Ammo Brick PvE[/i]: 5.0 seconds. [i]Ammo Brick PvP[/i]: 2.5 seconds [i]Heavy Ammo w/Catalyst[/I]: 2.5 seconds • It takes 2.5 seconds to regenerate one round of ammunition into the magazine, after a kill. This benefit increases in PvP - based on the number of “Sniper Rifle Scavenger” mods you’re using. In PvE; killing combatants will activate the timer. • In PvE, only a few bullets will be granted within the span on 2.5 seconds, meaning you’ll need to kill multiple enemies to acquire ammo. • Picking up special ammo will grant you a desirable amount of rounds in PvE & PvP, but still require 2.5 seconds to generate. [b][u]EXOTIC PERK: (Quantum Combustion)[/u][/b] • Precision kills with Ice Breaker cause enemies to spontaneously combust, dealing massive damage to nearby combatants. • Stack benefit dissipates, after the first shot. Or if the player dies. [u][b]QUANTUM COMBUSTION IN-GAME[/b][/u]: • Text presented as “Quantum Charge 1x - 20x” • Ammo Regain text presented alongside “Quantum Charge 1x: 05:00” • Guardian final blows = 2 stacks of “Quantum Charge” • PvE Combatant final blows = 1 stack of “Quantum Charge” [b][u]EXOTIC CATALYST: (Nano Phoenix)[/u][/b] • +19 Handling. • Lead From Gold • Increases Quantum Charge stacks of 10x to 20x. [b][u]CATALYST REQUIREMENTS:[/u][/b] • Complete 1 Grandmaster Nightfall, Using Ice Breaker. • Defeat 200 Combatants. • 100 Guardians. [i]It’s 1 of 3 choices, not [b]ALL[/b] 3.[/i] [b][u]PvP Sandbox:[/u][/b] • 0 Scavenger: 1 round per 2.5 seconds. • 1 Scavenger: 2 rounds per 2.5 seconds. • PvP player spawns with 0 ammo, in all PvP playlists. Requires kinetic final blows to generate ammo, or special ammo pickup. One kill activates the timer, and within 2.5 seconds; your ammo will be added into the magazine. • Kinetic final blows will only ever generate 1 round into ice breaker. Multiple rounds are only granted, when picking up special ammo, & using scavenger mods. :: Check out the Warlock Void Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258061108/0/0]Here[/url] :: :: Check out the Warlock Arc Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258067569/0/0]Here[/url] :: :: Check out the Warlock Solar Subclass Rework [url=https://www.bungie.net/en/Forum/Post/258078238/0/0]Here[/url] ::

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  • Honestly, all that needs to be done is in PvP, let the max mag size be 2 shots and have the ammo regeneration take 15 seconds per bullet (or higher if that's still too OP), but the gun has to be out the [i]entire[/i] time in order to generate a bullet (and reset the clock if you switch guns). Makes it a nice risk / reward exotic. --- Or! You could make it really wacky and make the timer 5 seconds to regenerate, but the gun could only hold a single bullet and that bullet is lost as soon as it's stowed. That would mean you HAVE commit to a snipe for 5 seconds and then get the headshot or else you're SOL.

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