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Modifié par ZayOsiris Gaming : 7/22/2021 7:43:15 PM[quote]Let’s just forget about icebreaker already[/quote] I don’t see why. Capcom hasn’t forgotten about Ryu & Ken. Sega hasn’t forgotten about Sonic. PlayStation hasn’t forgotten about FF7, crash bandicoot, Spyro the dragon, etc. why should Bungie forget about their iconic arsenal of weapons?
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You can reference other games, however they are not this one. Icebreaker has not been brought forward because it failed due to the regeneration of ammo. We had a pseudo ammo regen weapon with the pinnacle sniper, revoker, and even that was sunset. Ammo regeneration doesn’t really fit within destiny, so let’s leave it alone.
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[quote]You can reference other games, however they are not this one. Icebreaker has not been brought forward because it failed due to the regeneration of ammo. We had a pseudo ammo regen weapon with the pinnacle sniper, revoker, and even that was sunset. Ammo regeneration doesn’t really fit within destiny, so let’s leave it alone.[/quote] What about this concept fails to resolve the ammo regain property?
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Modifié par IAGNRG : 7/22/2021 6:45:07 AMMy main focus is the impact on pvp: The main point about snipers being “balanced” in the ammo economy is that you must acquire ammo in order to use the weapon, therefore closing the distance between you and others and losing your range advantage. This subverts the acquisition of ammo portion entirely - thus creating a meta of passiveness using long range weapons and acquiring long range special ammo. [i]The above is regardless of how balanced or imbalanced you believe the ammo economy to be at the moment[/i]
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[quote]My main focus is the impact on pvp: The main point about snipers being “balanced” in the ammo economy is that you must acquire ammo in order to use the weapon, therefore closing the distance between you and others and losing your range advantage. This subverts the acquisition of ammo portion entirely - thus creating a meta of passiveness using long range weapons and acquiring long range special ammo. [i]The above is regardless of how balanced or imbalanced you believe the ammo economy to be at the moment[/i][/quote] Every sniper in the game spawns with ammo. This would be the only exception. Given how you need to get a kill first (or picking up a special brick), allowing for the ammo to generate, & then use it. Which actually puts you at odds with other snipers of its class. In terms of ammo; let’s say you’re running one scavenger mod. So getting one primary kill will generate two rounds, right? That’s still lower than a traditional sniper. Since a regular sniper would already have two rounds to begin with. Thus making it four. But in ice breakers case, it’s two. That’s one balancing factor. The next point of concern was the green ammo pickup, which is about as basic as any other. You pick it up, you get the ammo. But ice breaker needs to slowly build two shots over 2.5 seconds. Which is a delay
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I would like to add, in a new reply because I want it known, I like the idea. I agree when people say it is detailed and a new twist on an old gun. However, while I can like it and understand the thought, I can still disagree.
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[quote]I would like to add, in a new reply because I want it known, I like the idea. I agree when people say it is detailed and a new twist on an old gun. However, while I can like it and understand the thought, I can still disagree.[/quote] You have my full respect :-)
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Modifié par IAGNRG : 7/22/2021 2:23:57 PMYou are ignoring what I said about creating a passive meta that promotes staying at range and gives perpetual sniper ammo on kill. Comparing it to other snipers that require you to acquire ammo by closing distance is not a fair comparison. Additionally, comparing it to snipers starting with ammo versus your solution not starting with ammo ignores all the closer range special weapons that a majority of players use. Your 120 or scout rifle can kill someone running straight at you with a shotgun, for example, provide you with ammo, and then you now have a long range primary, that can fuel your sniper, as well as a secondary that now provides one shot kills. Looking at the process, acquiring ammo is fairly easy, especially for a skilled player and anyone willing to practice, and you can do so infinitely (in practicality) without having to move positions. If you do move your position and pick up ammo, the benefit is doubled, which is even more of a problem. This is not a viable solution for pvp, hence why I suggest the weapon stay in Destiny. We do not need it back. [spoiler]Edit: Imagine this with a max resilience titan with citan’s. I would think this is a future problem we could avoid.[/spoiler]