Having a skill tree and a backpack doesn't make a game an RPG. I will die on this hill!
The bottom option is just adventure games. I can enjoy both these options.
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Woah there cowboy, don't let ubisoft hear you saying those things
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If only he wrote Morrowind/Oblivion and New Vegas. Those games have very well crafted the start and the world to include any created character than FO3 and Skyrim.
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True, but I think it's just because OP chose bad examples. [i]Dark Souls[/i] should be the example for a modern RPG, not [i]Skyrim[/i].
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I always hate these debates. They really come off as elitist, nit picking what makes what. Like I love all of these games, but I don't really see how Dark Souls is less of an action adventure game than any Elder Scrolls or Fallout game.
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It's not less of an action adventure game (a vague genre that encompasses a lot of stuff) but [i]Dark Souls[/i] is definitely more of an RPG than [i]Skyrim[/i]. There are more choices to make - both narrative and gameplay - and those choices have more impact. There are more consequences for your actions. The worldbuilding and gameplay both have more depth. The levelling system is more rigid and impactful. But what bothers me more than "this or that is more or less RPG" is the pervasive mentality that Bethesda are these saints of game design who always produce masterpieces, and that [i]Skyrim[/i] is not only a masterpiece but is somehow the "best game ever" and the "identifying game of the decade." In reality, Bethesda is a very poor development studio who frequently releases unfinished, broken, unpolished, shallow experiences, only to resell them in the exact same state, time and time again. And [i]Skyrim[/i] itself boasts "stacks of content and so much to do!"... but literally nothing of substance or quality. There are many games both inside and outside the RPG space more deserving of time and praise, and many developers who should be celebrated instead of Bethesda. It also bothers me that those games/developers never get any recognition... while Bethesda's output continues to sit at the top of charts. And in regards to elitism, I don't consider it elitist to call [i]Dark Souls[/i] the more important and higher quality game. It is both, and I can argue that if you want but this post is long enough.
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Oh don't get me wrong, I love Dark Souls and 3 is definitely in my top 5 favorite games ever of all time. I also agree Bethesda is overrated and Skyrim is the worst Elder Scrolls game. I think Morrowind and Oblivion are great though. My comment on elitism and my main point is what exactly makes a Role Playing Game? Like if you took the stats and character creator out of Dark Souls I feel it would play more like God of War or Force Unleashed and such. Just fighting through enemies to advance the plot. For me it's simply the Role Play bit, I can make a character around the nameless/faceless protagonist with my own little backstory and motivations and such. That's something God of War, Assassins Creed, and the Witcher games don't really have.
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Modifié par Psyntifik : 1/21/2021 5:29:38 PM[quote]Like if you took the stats and character creator out of Dark Souls I feel it would play more like God of War or Force Unleashed and such. Just fighting through enemies to advance the plot.[/quote] Just like Elder Scrolls or Fallout to me. Which is fine, but I feel like you were making the distinction that they're somehow different. [quote]For me it's simply the Role Play bit, I can make a character around the nameless/faceless protagonist with my own little backstory and motivations and such.[/quote] For me it's that, plus everything else I bring from tabletop RPGs to the video game. Do I have enough Charisma to smooth talk this NPC? Do I have enough Strength to unblock this alternative route? Is my character penalised for not eating or drinking? In this right, I'd say Disco Elysium is closer to an RPG than most games that get labeled an RPG. Contrary to Ghost (and probably most people) I'm hard pressed to call Dark Souls an RPG either. It borders on it more than some games, but I'd still call it an Action/Adventure when describing it to someone who has never heard of it.
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The role play name comes from the medium's history. As you know, their origin is tabletop RPGs like DnD. And in the medium of tabletop games, RPGs are defined by their roleplaying, something you don't really do in other board games. And in the beginning of the medium of video games, that was true too. There's no roleplaying in [i]Asteroids[/i], so [i]Dragon Quest[/i] distinguished itself by having a deep fantasy story where you could develop a character in different ways. The issue is, that in video games, at least modern ones, the definition of roleplaying applies to basically all games, since today's game basically all involve some level of storytelling and character building. This is why defining RPGs as games in which you play a role doesn't really hold up anymore, if you ask me. That said, I struggle to define the genre too. I basically go on a series of mechanics the game needs to have, and also how much depth there is to it. But even that leads to issues. Because the industry's basically in a place where everything is technically an RPG/action adventure hybrid. But when so many of them include only the most bare bones of skill trees and level up systems, it seems clear ro me that RPG doesn't really apply - it's instead just an influence. For instance, technically the arkham games and metroid-likes have character building, but I wouldn't call them RPGs. So what it inevitably comes down to for me is - meaningful choices. Either gameplay ones (DQ's character builds and skill points) or narrative ones (ME's dialogue options and relationships), or, in an ideal world, both - which is why [i]Dark Souls[/i] is the best RPG. Oh, there is another problem I have too. A lot of gamers (not you) seem to call a game an RPG just because it's good. And I dislike the implication of that. A game doesn't need to be an RPG to be good. And a good game isn't automatically an RPG.
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Also implies that isometric TB games like Shadowrun or Divinity aren't modern.