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I think Scouts are just fine in PvE. If you have the right rolls, they are God tier tbh. Many are pretty much mid range snipers
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They need a buff in everything. I miss using my Nameless Midnight from D1.
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And PvP. #MakeMidaGreatAgain
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Bungie actually said no. You can read the TWAB that explains they think they are in a "good place" as they are.
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Give a buff in PVP and PVE, Jade Rabbit should be one to the head two to the body.
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Pve scouts and handcannons both need a buff to damage Pvp scouts need a slightly higher crit damage and a higher bodyshot damage
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Guardian,Archon Of Light
Blade Of The Traveler - 4/19/2024 4:55:43 AM
Remember the nameless midnight meta of Vanilla, we atleast could go back to that and it would be fine with me -
Scouts not being able to one tap mobs like acolytes in content that isn’t gm is disappointing. Like in pit chamber of suffering I run a bow because it can always one tap acolytes, but a scout would be such a good weapon there if they were better. And that activity is what like 950?
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If pvp is affecting pve, then realistlicly all they need is a body shot buff but leave crit multiplier alone. Ttk on a body using a scout is way to low
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scouts cant be buffed bc of pvp.
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I think the aim assist buff will help get that d1 feeling back. They just don’t feel sticky enough right now.
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Yes. I pulled out the good old Polaris Lance while helping a friend finish their heroic Whisper, as that was pretty much one of the best options back when it launched. I used Mountaintop 90 percent of the time, even against shielded enemies.
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What do you mean they dont need a buff, they just buffed the AA is that not enough? [b]/s[/b]
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If they aren’t going to give it a damage buff, I say they give an RPM and mag size buff
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Modifié par Demon_XXVII : 10/29/2020 6:34:30 PMScout Rifles were wrecked intentionally with the introduction of Bows I’m not sure Bungie know how to rectify their mistake
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I think only for headshots One headshot should kill a at a decent range Said range should be equal to max bow range How ever this would make bows a crappy weapon So make the arrow effects have a little bit more Uhhh Boom? Or maybe more knock back and stun for arrows but more pure damage for scouts?
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Maybe a damage buff so they can one tap to the head to red bars. That would be perfect
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No they do not
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i feel like damage is fine but their mag size is too small. if i remember correctly, Vision of Confluence from d1 had 27 in the mag... 27
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I remember how great scouts were in D1, but so many users at the time were using the thorn, and the last word that I felt like the multi tool was slept on And then the community got HC nerfed into the dirt..The multi tool had its moment of be “op” and then we got that nerfed 😂
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Problem with that is that it will promote staying in the back of the map and picking enemies off. If Bungie buffed them to D1 levels, then we will enter a PvE meta where everybody is essentially safe from danger while still slaying out. Bungie wants players to be medium to close range with enemies. This is why they nerfed Snipers in SK, because “they promoted staying at the back”. Besides, they would have to buff HCs and pulses before they buff scouts.
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The problem is if you give scouts the same DPS as other weapons, there would be no reason to use anything else because you can do the same damage from a safer range with a scout. They’re fine where they are, they do less damage for substantially less risk. People just don’t want to accept that.
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They got a buff 2 years ago, it was called the bow buff.
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While I agree that scouts need a pve buff, they really only need a small buff. We need more “large encounters” that don’t force too many close encounters. That and we need a range buff on scouts, some experience fall off around 600 auto ranges. On the pvp side I’d say reduce how much flinch you receive and increase how much flinch you deal.