I've got mixed feelings on this. While I also like going into content solo from time to time, in a way it diminishes from the multiplayer experience that Bungie is trying to maintain. With that said, I like it to be an option. I think the biggest pain point for most players is the current bounty system, it is really annoying trying to complete a bounty that requires kills and be fighting with your teammates. With that said, I would propose 2 changes: 1. Rework bounties to be cooperative and have more generalized requirements. For example, instead of requiring 10 Rocket Launcher kills, require 30 Power Weapon kills across the entire fireteam (your kills count for 2). This would allow for more variability in weapon loadout and allow the team to contribute to shared bounties. This could also be done in the form of a Challenge system like we had in D1Y1 where all players have the same challenges by default. 2. Have a Firewall version of the Strike available for all strikes. This would be at the same difficulty level, but it would produce slightly less rewards. The reason for the slight reduction in rewards is to provide an incentive to play matchmaking. I don't think this would be a huge issue since most people wanting to solo strikes aren't really interested in the rewards anyway.