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publié à l'origine sous : Sunsetting sucks. Can we, like, not?
9/18/2020 1:14:39 PM
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Bungie ran out of ideas... So with their tiny brains, they decided to sunset stuff, only to bring back the same stuff, at a higher power level.
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  • Modifié par Godspeed : 9/18/2020 2:55:05 PM
    That's exactly what bothers me. Sunsetting is fine. But giving us the same sh*t to grind for, just because it has a new season icon and a higher power level, makes no sense at all. I get it, they are lazy and sunsetting seems like the easy option. But they took laziness to a whole new level when deciding to just use the same weapons again, with a ever so slight re-skin or color change, to make you grind for the same sh*t over and over again. That is what F'in makes me rage. If a free to play mobile game can come up with new weapons from month to month, then why can't Bungie? It's pure and simple, lazy ass f*cks. Sorry for the fan boys, but its the bitter truth. For Trolls: if your only argument to reply on my post is "then don't play the game", please f*ck off.

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  • Modifié par Mk300mk : 9/18/2020 2:03:08 PM
    They’re definitely forcing us to use different weapons. lol

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  • Which is what every loot game ultimately does. Ever played Diablo 3??

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  • Destiny is not Diablo. For starters, the weapons and gear obtained within Destiny are a part of the world, especially those with lore tabs. Bungie has decided to eliminate a part of their game world, and given no logically in game reason for doing so. If our guardians must give up their gear, I better see all of the npc characters in the game also give up theirs. Zavala better have new armor every year because for some reason that’s a requirement in the new vision for destiny. It’s frustrating that people believe what’s good for the game is the same as what is good for the game world. Sunsetting is lore breaking. Sunsetting is world breaking. Cayde would never have given up his Ace, period. Why should we give up ours?

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  • Sunsetting is anti-lore, I wondered why it was so off. Good Observation.

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  • Which begs the question, in the future will our gear have lore attached to them? What happens to all the lore on the weapons and armor being sunset? The whole idea is mind boggling to me; that bungie would actively remove an important facet of their game world/game without a second thought. If bungie doesn’t care about their game, why should we?

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  • Modifié par kellygreen2 : 9/18/2020 3:36:55 PM
    Destiny is a loot game. It is just a loot game with a gear-based progression system. Which many othe loot games have started to use some variant of. And Sunsetting is neither of those things. It’s a standard industry practice.

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  • Destiny has loot in it. Destiny is not a loot game. You constantly tell others they think this game is something it's not. This is why [b]most of us[/b] find your posts to be incredibly ironic. You pass off [b]your gen-x day 1[/b] interpretation of what the game should be, and tell everyone else they're wrong and tryna force this game to be something it's not. [spoiler]that's exactly what you do on a daily/weekly basis.......[/spoiler] I've been gaming for 30 years...who cares. Yet you cite your Gen-X, loot game vet.....bullshit....like it's supposed to mean something. You also seem to think you're the only one who can have an understanding to how games work. It's rather ridiculous. It's even more ridiculous, that you constantly say the game is a hybrid.....yet continue to make posts like this. Like it's a loot game bro, this is what loot games do............ The things is ...it's not JUST a loot game, so it doesn't matter what the hell loot games do.

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  • Destiny is a loot game. Just not a very good one, becasuse Destiny 2 wasn’t designed to play like one. If Destiny wasn’t considered a loot game, we’d all still be playing vanilla Destiny 2. Eight percent of the objections to vanilla D2 is that the changes broke the game AS a loot game. Fixed weapon rolls. Cosmetic armor. Raid and trials gear that you’d get for just being in a clan we’re someone completed the raid that weak. Raid loot that was no better than gear you could buy in the Tower. Now power progression. No subclass customization. All of these were rejected by the community because we wanted to play the game as a loot game and not a campaign shooter.

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  • The reason Vanilla D2 was so bad, has nothing to do with static rolls. It was a multitude of issues that compounded into a serious problem. They went for the eSport approach, without separating PvP and PvE. Double primary would work just fine in this sandbox. So would 4 v 4. The coveted loot is static rolled. Has been since day 1. You say we chase loot, which is true to an extent, when you chase raid gear, or curated rolls. Other than that, you are chasing mods, or perks. The weapons we chase are only to get a specific perk set, and only certain weapons can roll certain perks. You're chasing perks, in a predetermined perk pool, only allowed on specific weapons. The only weapons that ever had a true identity, are exotics, pinnacles and raid weapons. All static rolled. If every HC had quickdraw as a hidden perk, you'd see more of a variety being used. Another thing is, how badly numbers are misrepresented when discussing weapon usage. The majority of D2 has been quests and pursuits of weapons, that you needed to use a certain weapon type, to work towards it. Cosmetic armor? Leviathan armor and weapons, put KF gear to shame. Trials armor? Did nothing. Again, eSport approach. Who cares if your clan mates got it, because you went flawless. That's easier than carrying some people who despise Trials, or PvP in general. They liked the look of it, wanted it for collections, whatever.......so what. Destiny 2 wasn't a campaign shooter. It's longest campaign took 10 hours of casual play. It was trying to be eSports without separating PvP and PvE. Just typing that, again, should give you the obvious reasons it failed. It was rejected because the mindset (at the time ), the playstyle, and the execution of it all failed. You put 4 v 4, double primaries in this sandbox and it would find success. The real issue with it, is that it hurts PvE to use double primaries. Separate the 2, or at the very least, separate Trials.

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  • Destiny is a loot game. Just not a very good one, becasuse Destiny 2 wasn’t designed to play like one. If Destiny wasn’t considered a loot game, we’d all still be playing vanilla Destiny 2. Eight percent of the objections to vanilla D2 is that the changes broke the game AS a loot game. Fixed weapon rolls. Cosmetic armor. Raid and trials gear that you’d get for just being in a clan we’re someone completed the raid that weak. Raid loot that was no better than gear you could buy in the Tower. Now power progression. No subclass customization. All of these were rejected by the community because we wanted to play the game as a loot game and not a campaign shooter.

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  • Correction, it’s a loot game where the loot literally defines your characters. This is fundamentally different from many other games. The gear in destiny IS your individuality. In other loot games, you are able to change the appearance of the loot you are using to look the way you want. Destiny has only recently started to make this a reality with a few armor ornaments. In those other loot games Sunsetting works as the “loot” dropped in those games only impacts stats. And yeah, Sunsetting is lore breaking and world breaking. Where in destiny has anyone given up their weapons unless they wanted to? Or their armor? You are viewing it from the game side of the argument only. The game world deserves to be preserved, less Bungie risk destroying a big part of destiny’s appeal in general.

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  • [quote]Which is what every loot game ultimately does.[/quote] No it's not and every one of the loot games that do so focus on the player leveling and skills rather then gear, Destiny does not [quote]Ever played Diablo 3??[/quote] "Every loot game does this" - Mentions a single game.

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  • Ive explained this to him as well as also showed that other games that do this system have much better economy's in the game. Diablo has rifts which give literally tons of gear and are repeatable and also has alot of gear that can be made using parts from scrapping unwanted gear. Borderlands is another that sort of retires gear but everything has set bosses that drop things so its much easier to target farm. Bungie is copying one small part of what other games do while also not doing the things they do to make it work better. Lazy approach from lazy devs

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  • That dude is a brick wall and as smart as one to boot. He’s a lost cause. He loves to reply to people though. His address is registered under a bridge.

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  • I dont think you need mention every single game to make his point.

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  • [quote]I dont think you need mention every single game to make his point.[/quote] His point is worthless considering many looters dont force thier players to drop thier favorites and the ones that do either use the players character leveling such as improving skills, spells, etc which are never removed and are used as its leveling while destiny only uses its weapons or shower thier players in so much loot they have new god rolls the next day after an update. There isnt a single good thing about sunsetting for players - just the devs who can now reuse old gear to give the illusion more content is dropping from new dlc when a bunch of it's just repeats and get to pad players time whenever they grind for guns they already had rolls on years ago.

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  • Borderlands 3 makes you drop your current gear every 3 months, recently they stopped because no more content is coming but it’s not assured to not go up. My level 53 god roll recursion was made irrelevant and then “fixed”, my my level 50 god roll Maggie instantly made irrelevant by the first level increase. Hell, BL2 after years had a update that made every OP8 piece irrelevant.

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  • Borderlands also showers you in so much loot you're all set after a week, destiny can have you grinding for months or more going for rolls you may never get

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  • Well, there is. Pinnacles can finally go away.

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  • Pinnacles arent a problem outside mountaintop which is already getting a nerf and revoker which should simply get a perk change, far preferable to belong up the rest of the 99.9% of gear we own just to handle 2 - one of which is already slated for a nerf

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