New stats system is super bad, points always get wasted on stats we don't want. If i didn't want strenght back in d1, i could simply use int-dis rolls (or int-str if i didn't want dis, dis-str if i didn't want int)
We went from 3 combinations to this messed system
I still have 80 wasted points on my armor after one season and a month of the new one, my other 2 characters have bad stats
In d1 i easily had a 5-1-5 for stormcaller, a 5-5-1 for nova bomb and a 1-5-5 for radiance, a 5-5-1 and a 1-5-5 for sunbreaker and striker, a 5-5-1 for bladedancer and a 1-5-5 for tether
Without wasting any point, without dismantling each piece of armor
On top of that we need to hope to drop the right affinity
We went to play with almost 4 maxed stats in d1 (which was too much and i agree) to 2 maxed stats and a lot of wasted points in d2
Move mobility-resilience and recovery somewhere else (you can tied them to our masterwork tier of armors: each tier can give us 3 points for those stats and we could manage them with a slider, 150 points wouldn't be gamebreaking, but it would make us farm for masterworks) and let us farm only int, dis, str stats (it would nice to see int be more expensive to tier up so we can get max int giving up on dis and str (and vice versa ofc, maxed dis and str gives up int)
Or do anything that doesn't make 99% of the loot useless
This would really open up to the flexibility you promised, this would make us more likely to farm the new armors on each new season and it would make the grinding much better
A messed build isn't rewarding at all and players like to feel rewarded
Any update to build our characters easier nd more flexible is appreciated
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Anyone want to explain this new int-str-agl build to me? I'm used to the old d1 system that everyone asked for so I'm kinda confused. I'm noticing the ten bars when there should be five. So I guess that got nerfed? I-I'm lost ;-;.
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Yeah na, I never even managed to make a tier 11 build by the end of D1 life cycle. Honestly I prefer the current way, the only issue I have with Armor 2.0 is how the season mods work. I really don’t want to have to farm up another 3 new sets every 3 months
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No, I don't actually.
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Community said they wanted more loot to go for. That they want builds to matter more. They want a reason to play content. Well this is it.
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Return recovery, mobility, and resilience to subclass stats. Give players 18 points to apply to any of them. Remove affinities. Make pinnacle gear and exotics a guaranteed 35+ drop (the equivalent of 65+ currently).
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Hey do you Member Toto? I member Toto
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Modifié par FrosttheVII : 12/30/2019 9:18:02 PMI remember being able to infuse one class' armor into a different class' armor. Was my main way of building all 3 characters at the time. And with the Enhancement Economy I couldn't imagine juggling 3 characters to the one I currently main
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No, I don't remember when we could play how we wanted with armour. Getting unlucky with basically every armour drop was not fun.
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I remember when content drops just focused on the content instead of redoing the systems annually and making out like they're improving the game that way.
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LMFAO no it didn't
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Literally everything would be solved if we were able to re-roll our armor.
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ironically, most of my year 1 and year 2 armor i saved are 60+ points which i find hilarious because most powerful drops i get have 40-50 points
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Armor 2.0 is the worst change I have ever experienced in the game.
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I would like a armor system in which we level up the armor and can put points into whatever stats we want.
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I'd like to see our current stat mods no longer have a cost while introducing stronger ones that have similar costs to current ones but take away from another stat total. (+20/-10) Keep it simple with ability mods and player stat mods being separate in what stats they can pull from (+20 Intellect can only take from Discipline or Strength as an example) and I think it could work out for both minmaxers and casuals.
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But none of your armor ever matched. I have sets like that now and they’re all complete armor sets. Didn’t have that in D1
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If they got rid of the elemental crap on armor it would improve
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Pepperidge Farm remembers
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I’m convinced Bungie purposely released an extremely tedious and convoluted system so that they can slowly “make changes” over time and have it appear they are “listening” and “evolving” the game like they said. They either don’t play test anything they do, or they have the worst development team of all time. All the issues honestly seem purposeful at this point. The game is 5 years old now. We shouldn’t be facing so many of the issues we face unless it’s like I said, ineptitude, or purposeful.
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Modifié par Demon_XXVII : 12/29/2019 11:32:21 PMArmour 2.0 is a stealth nerf And the added 3 parameters(now 6), searching for 70+ Total, plus the lack of choice which element is equipped Oh and let’s not forget the control tool that changes the damage meta every season (Artifact) And the huge cost/grind it takes to masterwork anything (then if deleted, there’s hugely diminished material returns) Basically increases the odds of getting exactly what you desire/need to that of winning the lottery And I know I’d rather have the multi-millions!
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I want destiny 1 again
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People ask for RNG, they got RNG.
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Don't forget the coveted tier 12 in D1: 5 Int, 5 Dis, 2 Str. I got that. With god roll perks. Know where I got it from? IRON BANNER!!! BWAHAHAHAHAHAHAHAHAAA!!!!! x'DDD Oh, how things have changed...
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I remember everyone wearing the exact same armor set, because that was the only thing that got you to max Light level.
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they dumbed down the skill trees and threw everything on the armor it's hard to get the stats you want when it's split up into 6 instead of 3. I mean when hunters can get the war mantis gauntlets and they out do exotics you know something is broken.
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I for one like Armor 2.0, especially combining some of my 1.0 and 2.0 armor. I dont see why everyone is complaining. 2.0 allows for more stat control, you don't have to farm perks (from my experience so far farming stats is much easier), and more. Majority of my builds feel way smoother, more personal, and tuned than anything in Destiny ever has. Especially with the new Dawn mods and Seasonal Artifact mods. You can do some whack fun stuff that fits your play style. All I really think needs to be done is adjust some values and the affinity system and then the drops themselves and you're set. Its really promising and has been nothing but fun for me. Ive never really sat in my inventory like I have now just speculating what I can do and just swap it at will without even needing another predetermined armor set. Also no points are really "wasted points". Just balance out 3 or 4, drop the one you dont like, and focus 1 or 2. Its good to have a lot of stuff covered. Im currently getting stuff for a build on my Warlock that I know I can pull of like 60 Discipline and Intellect then drop strength and balance the rest out. Run that with bottom tree Voidwalker and Storm of Lead with Edgewise. Demolitionist + Devour + Tons of Super Energy. I also found another really ridiculous MG build that's actually game breaking that I wont mention here its that good. Its like Gladd level good. There's a noticeable gameplay difference with quite a few builds Ive been rocking and how I approach enemies. Me personally I really like having all 6 stats going at once. Makes armor feel more valuable. Too many times in the past has armor felt pretty useless.