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12/13/2019 1:54:20 PM
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Warlocks - BUFFS and current changes.

I just spent (and recently hit) 2500 in Congo this season and wanted to share some thoughts and feedback on the warlock changes vs the other sub classes. Hunters - one hit throwing knives. WOW. Simply wow. They wreck and can’t remember the amount of times I have died to sniper head shots and hunters one hitting me from a serious distance. Now before you go screaming nova warp and and hand held (yes very dominant on certain maps) it’s super is slow and sluggish and YES gets shut down by basically every super in the game now. Before you can blast twice (needed to kill most supers) you are simply dead. In higher level comp the good players gear supers and run. Good luck catching them with nova warp and even improved blink. With this set up you lose the holds and the nova blast for an improved mobility for blink. Then the dash. Amazing. But it’s only useful while flying. Hunters dodge from the ground and have better neutral game exotics such as the husk making the dodge far better. It’s a move that can be used for disengaging. If the dash became usable from the ground without the need to jump first (the speed of the warlock jump) often means you float and don’t get away fast enough anyway. The in air accuracy needs a HUGE buff for the warlock top tree. I saw one player using it against me by edge trimming the map and using a sniper to jump above a box to body shot us. In all it’s seriously hard to land a head shot (from most weapons) with the player moving and whilst jumping. So feel the air accuracy needs a major tweak. Warlock exotics? What the...... (to long to mention) just start by saying ok ok we will stick to the steps even with the introduction of the new dawnblade boots (creating rifts on dB kills) doesn’t help in pvp a great deal. After three nerfs the eye mask still remains more viable and the husk is still amazing. The throwing knife OHK turns hunters into (already op in crucible) but simply more dominant using more skill trees. When is the warlock getting a serious buff? To a skill tree that doesn’t leave you floating into a sniper head shot. Its warlock hunting season!!! There are plenty pretending to fly! So grab those revokers and beloved pest killers and leave a head shot or comment!! Peace and let’s get this trending so we can make warlocks as viable in pvp as the other classes.

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  • Learn how to use the dodges and you can be more evasive than a hunter. Put some time into it and Top Tree Dawnblade is one of the best subclasses in the game. The speed and neutral game is amazing

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    • Modifié par Wraith : 12/13/2019 10:27:32 PM
      Dude top tree dawn blade is top tier in pvp not their fault you don’t know how to use it. Double dodge every 5 second (hunter is 9 seconds for one dodge at its max) A melee projectile that tracks and has insane range... fly above everyone with no in air accuracy punishment. All this with still a rift that can be spect into with recovery mods (best stat in the game) Seriously that’s more broken and OP than anything the hunter has including a throwing knife on one class with a bad super. Also you can activate your dodge on the ground just double tap O or whatever system you’re on then jump once and it’ll still activate 🤦‍♂️ get good scrub.

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      • Regarding the dash, you don't actually have to float jump to trigger it at ground level. As long as your feet aren't touching the ground you can trigger it. So you can actually tap jump once and activate within a fraction of a second to "dodge." Regarding the in-air accuracy. I personally believe the accuracy portion should be inherent (ie passive) to the perk. Consuming a grenade to float longer could simply be an optional advantage the perk gives rather than having the two tied together. Give me options. Especially considering the in-air accuracy bonus appears to be equivalent to having an Icarus Grip mod attached to your gun, and the two of them don't seem to stack either. So given the choice between consuming my grenade and equipping a [i]permanent[/i] mod. I'm going to favor the mod. I'm pretty sure the new exotic was designed with PvE in mind though. I can see it having use there to give allies double rifts to stand in. Especially if they're surrounded by adds. However, for it to be any use in PvP it would probably have to at least trigger on [i]all[/i] final blows instead of just Daybreak final blows, and even better if the rifts spawned on you and followed you around instead.

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