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Modifié par Shrike22498 : 10/17/2019 2:04:07 PM
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Elemental armor affinity HAS to go. Experiment failed.

Good article by Paul Tassi on why affinity breaks armour 2.0 https://www.forbes.com/sites/paultassi/2019/10/14/the-verdict-is-in-destiny-2s-new-elemental-armor-affinity-must-die/ In a nutshell, an unnecessary additional level of rng which makes no sense and has no purpose except to extend the grind. TLDR edit 3 below for a solution to this. Its laughable to get exotics that roll with the wrong affinity for the weapons they are designed for, e.g. mechaneers tricksleeves that roll without the sidearm affinity perk, actium war rig without auto rifle affinity... This garbage idea needs to go, pronto. Edit: if affinities are a way to artificially extend grind, as a majority of players seem to believe, why not keep the grind by making 3 versions of each mod for each affinity, so tripling time to get them all but then allowing total build control, rather than the fake and arbitrary restrictions most people seem to hate. Edit 2: thanks for the great replies and discussion on this thread. Edit 3: possible solution! When you upgrade the armour you choose what affinity those new slots are, so you get the build diversity you want but the slots are permanently fixed to that affinity, and if you later want to slot in other mods, you need a new copy of the armour.... this means you still need multiple copies of armour for different builds, but the choice of how to set this up is yours. A win-win? Alternately the armour rolls preset combos of affinity 50/50 locked slots, e.g. double arc, arc solar, arc void, double solar, solar void, double void, etc. This would mean you still need to grind multiple armors, but one could drop with the affinity combo you need. DO IT BUNGIE! I personally am pretty sure that the reason for this system is to extend the grind waiting for the right drop rather than to actually to control or minimise cookie cutter meta builds. The unwanted artifact of this are restrictions in build diversity and freedom. The reason I think this is the arbitrary nature of the affinities. Hand cannon sniper works, hand cannon shotgun doesn't. Both typical meta builds. This also undermines this idea that "it's to control and stop meta builds and introduce diversity" as other metas will and have to emerge. In fact this will reduce, not increase build diversity and metas. There are LESS pinnacle choices not more! So min maxing players will be less diverse in loudout as they will consider some builds less viable as they cant roll enhanced perks. I don't see how this is even debatable? Luke Smith's reassurance that generalist mods can be used is weak and a band aid solution, reduces your slots, and totally undermines the idea of build freedom. I think it's a betrayal of what they said they would do. Thanks all. Edit 4: great suggestion that exotics should handle all elements when fully upgraded. Edit 5: suggestion that you can slot perks into the wrong affinity armour at a significantly increased material cost.

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  • This is still a massive issue. Almost everyone hates it. It is not fun. Please just change it Bungie.

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  • Modifié par RiteToAscension : 11/12/2019 4:21:05 PM
    Those are definitely some creative solutions in the edits, but overall....the affinity system should never have existed in the first place. I don't know how or why Bungie keeps doing this. It seems like every good change they make is always accompanied by a HORRIBLE flaw that seems to be intentional. As everyone has already stated, there is already an RNG grind for armor with good stats. Why increase the difficulty/grind further with elemental affinity? The whole point of armor 2.0 and the newly added transmog ornament system was to allow us to build our own character, both perk-wise and aesthetically....so why restrict us in this way?!?! Furthermore, the armor system and upgrade economy in general is just a mess now. There is a complexity to armor upgrading/masterworking that is also completely unnecessary. Enhancement cores for upgrade modules! Enhancement cores for enhancement prisms!!! Enhancement prisms for ascendant shards!!!! Seriously?! Why?? It's absurd! So far, I haven't upgraded a single piece of armor that I actually like, because it's pointless. I'm currently floating around 950 power and I'm still getting blue items that boost me. So why would I invest all these consumables into any preferred armor, just to bump it up a level or two? As a result of this horrible upgrade economy, my guardians spend 95% of each DLC looking like they just shopped at Guardian Goodwill. I really miss the days of Destiny 1 and actually wearing armor that I liked, and having a reasonable economy that allowed me to upgrade armor without 5 different consumables. Most of Destiny 2's armor has looked like trash anyway, so that has added to not caring about upgrading armor as well. Bring back some old legacy armor sets like Hunter Sojourn, Warlock Tengu Operant, Titan Arihant. The new aesthetics look half-*ssed and horrible. But I digress...Bungie said they wanted us to be able to build the guardians we want, but have still restricted us at every turn.

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    • Did people just give up after the twab?! Like what the hell guys!

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      • Check out the twab: reason it was done is to try and get players to try different things....which is trash plain and simple If we want to try new things WE will choose to. Its not something that should [u]ever[/u] be forced

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        • Glad they addressed it in the update, but i'm still not happy about it and think modding should be it's own separate process.

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        • And armor stats min -max must go too. All the armors overall stat should drop 55. only diffrence must be the stats it self.

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        • Bump bump bump

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        • A simple thing to do would be to make it so that exotics always roll with the appropriate affinity for the weapon they were designed for, and make it so that mods can’t stack across all armor pieces. This would alleviate pointless exotic rolls and OP mod situations.

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        • I don't mind the system, sure it has some shortcomings, but it's better to take a first shot than to not do anything at all. My personal idea would be to rework things just a little bit, leave mods with elemental ties, but instead of having it locked to matching affinities, instead make matching the mod element with the armor element reduce the mod cost by 1 point to slot, this means you could further specialize your build by matching the element. This removes the issue of the double RNG on armor and mods, while also furthering the customizability. Everyone walks away happy.

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        • Modifié par Th3.Madjackal : 10/17/2019 2:25:29 PM
          The only reason for the RNG to exist is just to force player retention. At the moment, the grind is a bit less painful but it's still there, between the RNG for: -Mod type and element (haven't seen more than 3 arc mod since shadowkeep launch) -armor element and energy unlocked -stats roll -item gained from prime/powerful/pinnacle -Weapon drop and perk There's no way to have a proper progression because everything is gated behind RNG, you could be lucky and drop an item of each categories from each powerful/pinnacle drop or you get fudged and drop the same item type, same goes for mod, you can play for a week and barely get any mod you'll have a use for if you prefer a specific type of weapon. There's different method to solve most of those issue. •Allow player to change armor element at the cost of enhancement core and planet resources (1 and 10) •Offer player the possibility to choose which gear type they'll receive upon decrypting Prime Engram or obtaining weekly reward (tier 1 2 or pinnacle), said reward will always have a roll superior to the items equipped. [i]Example:[/i] If you choose a head gear and your [i] currently equipped head gear - non blue (if no purp equipped or in inventory, use 50 as default value)[/i] have 50 total roll, you obtain an item with at least 52 or 53+ total stats [b] with no mod equipped [/b] •Offer a token system that have a max cap drop per week that you gain from endgame activities [b]without gating it behind raid or highly challenging activities[/b], this will allow player to buy powerful item [b] with better stats roll or with a desired element [/b], each item will have a different cost. The vendor would offer fix gear option ranging from Head to Class Item but also offer specific daily item like for example [i]Prodigal Suit Engram - Offer a random piece of gear from the Prodigal Suit collection.[/i]. The same could be fashioned for the raids, upon completing the raid or killing a boss you gain tokens but you gain those token only once per week on the first kill for each boss and bonus for completing the raid this week. This allow players to purchase engram specific to the raid equipment with a selection of engram for each pieces of equipment and weapons. [i]If it is a thing, discard this, never had a chance to do the raid in the game[/i] •Add a merchant for mods, not just Banshee or ADA, one offer only 2 mod per day and the latter rely on rng that isn't affected by previous drop, i had 10 dragonfly spec in a row then constantly got sprint grip or quick access sling since Shadowkeep launched before i got rampage spec to drop. Once you got a mod the vendor should not give you one you already own from the pool and instead the mod should be instantly converted into mod component. Just those would help solve the more common issues and bring some much needed quality of life.

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        • Exactly. Bungie needs to stop making the same dumb decisions as year 1 (which also had elemental affinity no one liked and even Hammrick, who left the company, admitted it was terrible (makes you wonder)) and lying by saying players play the way they want and decide where the game goes, yet Bungie continuously goes directly [i]against [/i]the community such as with this elemental affinity issue that people want removed, taking out cores/materials from infusion/masterworking costs where Bungie went the opposite way by introducing even more rare materials and exponentially increasing the costs to ludicrous levels, or by ignoring the tiny vault size for over a year. They are hacks playing devs.

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        • Disagree. I usually agree with most of what Paul Tassi has to say, but he's wrong on this one. Elemental affinity is in the game for one simple reason: Bungie has had 5 years of experience watching what this community does with power....and when they give us lots of options on how to combine it. The complaints about "overpowered" builds involving the Seasonal artifiact are already starting trickle in. Without elemental affinity, Bungie would have NO control over which mods got stacked or combined.....and we'd all go back to the same perk combinations that were "meta" last year. PvP players would be stacking hand cannon and shotgun....or hand cannon and sniper mods..... ...and PVE players would be stacking SMG (Recluse) and Grenade launcher (spike nades) mods. ...and the whole Armor 2.0 experiment becomes pointless. Some times you need to take away what the player WANTS to do....in order that they have more choices with respect to what they CAN do. ..and this game needs to DESPERATELY get away from what we've been doing for the last 2 years: Level up....run the meta. Because we've been playing a game that has been so shallow that there has always been a Very clear "best build" to run....and everyone runs it. What's going on with Armor 2.0...is that you can't run the old best builds (the system won't let you)....and there is NO clear "best build" to run. ...and some people don't understand how to play any other way. Or don't WANT to play any other way.

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          • I love needing 3 masterworked sets for each element. That's only +1500 cores.......& that's just one character, good stuff.

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          • [quote]In a nutshell, an unnecessary additional level of rng which makes no sense and has no purpose except to extend the grind. [/quote] You just described the design philosophy behind almost every change bungie has made to the game since Forsaken dropped. Moving to one expansion per year came with a requirement that the content and levelling process be extended otherwise they'd just be left with a huge content drought. Their solution was paid seasons and extending the grind. The problem is nobody bought into destiny because it was a huge grind and people already paid for an expansion and now they have paid content within their paid content within their base-game we already paid for. Bungie can't keep this game alive on one expansion per year if the cost of that is tedium, grind and paid content, elemental armour affinity is just another layer to the "shit to grind to keep the players from noticing the lack of new content" sandwich.

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            • It really is great when constructive feedback gets no response by Bungie at all. And people wonder why the forums get so negative...

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              • there are many articles on many respectable gaming webstes that say the same, armor 2.0 is broken, does NOT WORK, restricts the player on many fronts It does not let you play with the weapon and mods u want, u cant use ammo perks without losing utility perks and so on u cant put ENHANCED SNIPE RAND SNIPER RESERVE ON SAME ITEM FFS, AND HAVE A SUPORT MOD ALSO....IMAGINE THIS....NOW U ALL SEE WHAT ARMOR 2.0 IS AND HOW FAILED IT IS

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                • I'm just gonna use armor 1.0 for the next forever.

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                  • Just a way to slow people down

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                  • Almost 1000 up votes, no bungie comment.

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                  • Modifié par Rebellis : 10/15/2019 4:53:00 AM
                    And what's hilarious is a while back devs said they've been working on armor 2.0 for over a year. Bless their little hearts.

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                    • 2
                      Over 800 upvotes and Bungie doing everything possible to not answer you. These guys are horrible at their job. Don’t @ me with game development is hard bs

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                      • Completely intended to milk you of time and resources. It'll only change when enough people stop playing because of it, which probably won't happen for a while. Yall got -blam!-ing dunked on by Bungie. Enjoy. Destiny fans deserve everything they get.

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                        • I agree 1000% Tying perks to an element and claiming it increases build diversity when you can't equip the mods you want was the single biggest lie I've heard since the 2016 US Presidential election cycle. And the fact that there were people defending and denying that it limits builds is a clear sign that education systems worldwide are failing us.

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                          • This Paul tassi is just some dude who submits opinion pieces for clickbait advertisers. His opinion is irrelevant. This game is a steaming pile of shit.

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                          • Any reply From bungie for a 900+ upvoted topic?

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